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Clutter Engine 0.0.1
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#include "detail/setup.hpp"#include "glm.hpp"#include "./ext/matrix_double2x2.hpp"#include "./ext/matrix_double2x2_precision.hpp"#include "./ext/matrix_double2x3.hpp"#include "./ext/matrix_double2x3_precision.hpp"#include "./ext/matrix_double2x4.hpp"#include "./ext/matrix_double2x4_precision.hpp"#include "./ext/matrix_double3x2.hpp"#include "./ext/matrix_double3x2_precision.hpp"#include "./ext/matrix_double3x3.hpp"#include "./ext/matrix_double3x3_precision.hpp"#include "./ext/matrix_double3x4.hpp"#include "./ext/matrix_double3x4_precision.hpp"#include "./ext/matrix_double4x2.hpp"#include "./ext/matrix_double4x2_precision.hpp"#include "./ext/matrix_double4x3.hpp"#include "./ext/matrix_double4x3_precision.hpp"#include "./ext/matrix_double4x4.hpp"#include "./ext/matrix_double4x4_precision.hpp"#include "./ext/matrix_float2x2.hpp"#include "./ext/matrix_float2x2_precision.hpp"#include "./ext/matrix_float2x3.hpp"#include "./ext/matrix_float2x3_precision.hpp"#include "./ext/matrix_float2x4.hpp"#include "./ext/matrix_float2x4_precision.hpp"#include "./ext/matrix_float3x2.hpp"#include "./ext/matrix_float3x2_precision.hpp"#include "./ext/matrix_float3x3.hpp"#include "./ext/matrix_float3x3_precision.hpp"#include "./ext/matrix_float3x4.hpp"#include "./ext/matrix_float3x4_precision.hpp"#include "./ext/matrix_float4x2.hpp"#include "./ext/matrix_float4x2_precision.hpp"#include "./ext/matrix_float4x3.hpp"#include "./ext/matrix_float4x3_precision.hpp"#include "./ext/matrix_float4x4.hpp"#include "./ext/matrix_float4x4_precision.hpp"#include "./ext/matrix_relational.hpp"#include "./ext/quaternion_double.hpp"#include "./ext/quaternion_double_precision.hpp"#include "./ext/quaternion_float.hpp"#include "./ext/quaternion_float_precision.hpp"#include "./ext/quaternion_geometric.hpp"#include "./ext/quaternion_relational.hpp"#include "./ext/scalar_constants.hpp"#include "./ext/scalar_int_sized.hpp"#include "./ext/scalar_relational.hpp"#include "./ext/vector_bool1.hpp"#include "./ext/vector_bool1_precision.hpp"#include "./ext/vector_bool2.hpp"#include "./ext/vector_bool2_precision.hpp"#include "./ext/vector_bool3.hpp"#include "./ext/vector_bool3_precision.hpp"#include "./ext/vector_bool4.hpp"#include "./ext/vector_bool4_precision.hpp"#include "./ext/vector_double1.hpp"#include "./ext/vector_double1_precision.hpp"#include "./ext/vector_double2.hpp"#include "./ext/vector_double2_precision.hpp"#include "./ext/vector_double3.hpp"#include "./ext/vector_double3_precision.hpp"#include "./ext/vector_double4.hpp"#include "./ext/vector_double4_precision.hpp"#include "./ext/vector_float1.hpp"#include "./ext/vector_float1_precision.hpp"#include "./ext/vector_float2.hpp"#include "./ext/vector_float2_precision.hpp"#include "./ext/vector_float3.hpp"#include "./ext/vector_float3_precision.hpp"#include "./ext/vector_float4.hpp"#include "./ext/vector_float4_precision.hpp"#include "./ext/vector_int1.hpp"#include "./ext/vector_int1_precision.hpp"#include "./ext/vector_int2.hpp"#include "./ext/vector_int2_precision.hpp"#include "./ext/vector_int3.hpp"#include "./ext/vector_int3_precision.hpp"#include "./ext/vector_int4.hpp"#include "./ext/vector_int4_precision.hpp"#include "./ext/vector_relational.hpp"#include "./ext/vector_uint1.hpp"#include "./ext/vector_uint1_precision.hpp"#include "./ext/vector_uint2.hpp"#include "./ext/vector_uint2_precision.hpp"#include "./ext/vector_uint3.hpp"#include "./ext/vector_uint3_precision.hpp"#include "./ext/vector_uint4.hpp"#include "./ext/vector_uint4_precision.hpp"#include "./gtc/bitfield.hpp"#include "./gtc/color_space.hpp"#include "./gtc/constants.hpp"#include "./gtc/epsilon.hpp"#include "./gtc/integer.hpp"#include "./gtc/matrix_access.hpp"#include "./gtc/matrix_integer.hpp"#include "./gtc/matrix_inverse.hpp"#include "./gtc/matrix_transform.hpp"#include "./gtc/noise.hpp"#include "./gtc/packing.hpp"#include "./gtc/quaternion.hpp"#include "./gtc/random.hpp"#include "./gtc/reciprocal.hpp"#include "./gtc/round.hpp"#include "./gtc/type_precision.hpp"#include "./gtc/type_ptr.hpp"#include "./gtc/ulp.hpp"#include "./gtc/vec1.hpp"#include "./gtx/associated_min_max.hpp"#include "./gtx/bit.hpp"#include "./gtx/closest_point.hpp"#include "./gtx/color_encoding.hpp"#include "./gtx/color_space.hpp"#include "./gtx/color_space_YCoCg.hpp"#include "./gtx/compatibility.hpp"#include "./gtx/component_wise.hpp"#include "./gtx/dual_quaternion.hpp"#include "./gtx/euler_angles.hpp"#include "./gtx/extend.hpp"#include "./gtx/extended_min_max.hpp"#include "./gtx/fast_exponential.hpp"#include "./gtx/fast_square_root.hpp"#include "./gtx/fast_trigonometry.hpp"#include "./gtx/functions.hpp"#include "./gtx/gradient_paint.hpp"#include "./gtx/handed_coordinate_space.hpp"#include "./gtx/integer.hpp"#include "./gtx/intersect.hpp"#include "./gtx/log_base.hpp"#include "./gtx/matrix_cross_product.hpp"#include "./gtx/matrix_interpolation.hpp"#include "./gtx/matrix_major_storage.hpp"#include "./gtx/matrix_operation.hpp"#include "./gtx/matrix_query.hpp"#include "./gtx/mixed_product.hpp"#include "./gtx/norm.hpp"#include "./gtx/normal.hpp"#include "./gtx/normalize_dot.hpp"#include "./gtx/number_precision.hpp"#include "./gtx/optimum_pow.hpp"#include "./gtx/orthonormalize.hpp"#include "./gtx/perpendicular.hpp"#include "./gtx/polar_coordinates.hpp"#include "./gtx/projection.hpp"#include "./gtx/quaternion.hpp"#include "./gtx/raw_data.hpp"#include "./gtx/rotate_vector.hpp"#include "./gtx/spline.hpp"#include "./gtx/std_based_type.hpp"#include "./gtx/string_cast.hpp"#include "./gtx/transform.hpp"#include "./gtx/transform2.hpp"#include "./gtx/vec_swizzle.hpp"#include "./gtx/vector_angle.hpp"#include "./gtx/vector_query.hpp"#include "./gtx/wrap.hpp"Go to the source code of this file.
Core features (Dependence)