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ClutterEngineOpenGL
ClutterEngine
Libraries
include
glm
gtx
vector_angle.hpp
Go to the documentation of this file.
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#pragma once
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// Dependency:
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#include "
../glm.hpp
"
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#include "
../gtc/epsilon.hpp
"
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#include "
../gtx/quaternion.hpp
"
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#include "
../gtx/rotate_vector.hpp
"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_vector_angle extension included")
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# endif
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#endif
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namespace
glm
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{
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template
<length_t L,
typename
T, qualifier Q>
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GLM_FUNC_DECL T
angle
(vec<L, T, Q>
const
& x, vec<L, T, Q>
const
& y);
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template
<
typename
T, qualifier Q>
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GLM_FUNC_DECL T
orientedAngle
(vec<2, T, Q>
const
& x, vec<2, T, Q>
const
& y);
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template
<
typename
T, qualifier Q>
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GLM_FUNC_DECL T
orientedAngle
(vec<3, T, Q>
const
& x, vec<3, T, Q>
const
& y, vec<3, T, Q>
const
& ref);
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}
// namespace glm
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#include "vector_angle.inl"
epsilon.hpp
glm.hpp
glm::angle
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Definition
quaternion_trigonometric.inl:6
glm::orientedAngle
GLM_FUNC_DECL T orientedAngle(vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
Definition
vector_angle.inl:25
quaternion.hpp
glm
Core features
Definition
common.hpp:21
rotate_vector.hpp
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