#include "../glm.hpp"
#include "../gtc/epsilon.hpp"
#include "../gtx/quaternion.hpp"
#include "../gtx/rotate_vector.hpp"
#include "vector_angle.inl"
Go to the source code of this file.
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template<length_t L, typename T , qualifier Q> |
GLM_FUNC_DECL T | glm::angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y) |
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template<typename T , qualifier Q> |
GLM_FUNC_DECL T | glm::orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y) |
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template<typename T , qualifier Q> |
GLM_FUNC_DECL T | glm::orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref) |
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GLM_GTX_vector_angle
- See also
- Core features (dependence)
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GLM_GTX_quaternion (dependence)
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gtx_epsilon (dependence)