Clutter Engine 0.0.1
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GLM_GTX_vector_angle

Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T glm::angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
 

Detailed Description

Include <glm/gtx/vector_angle.hpp> to use the features of this extension.

Compute angle between vectors

Function Documentation

◆ angle()

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T glm::angle ( vec< L, T, Q > const & x,
vec< L, T, Q > const & y )

Returns the absolute angle between two vectors. Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.

◆ orientedAngle() [1/2]

template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::orientedAngle ( vec< 2, T, Q > const & x,
vec< 2, T, Q > const & y )

Returns the oriented angle between two 2d vectors. Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
Todo
epsilon is hard coded to 0.01

◆ orientedAngle() [2/2]

template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::orientedAngle ( vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y,
vec< 3, T, Q > const & ref )

Returns the oriented angle between two 3d vectors based from a reference axis. Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.