Clutter Engine 0.0.1
Loading...
Searching...
No Matches
compatibility.hpp
Go to the documentation of this file.
1
12
13#pragma once
14
15// Dependency:
16#include "../glm.hpp"
17#include "../gtc/quaternion.hpp"
18
19#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20# ifndef GLM_ENABLE_EXPERIMENTAL
21# pragma message("GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
22# else
23# pragma message("GLM: GLM_GTX_compatibility extension included")
24# endif
25#endif
26
27#if GLM_COMPILER & GLM_COMPILER_VC
28# include <cfloat>
29#elif GLM_COMPILER & GLM_COMPILER_GCC
30# include <cmath>
31# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
32# undef isfinite
33# endif
34#endif//GLM_COMPILER
35
36namespace glm
37{
40
41 template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
42 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);}
43
44 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);}
45 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);}
46 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);}
47 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);}
48 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);}
49
50 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
51 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));}
52 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));}
53 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));}
54
55 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
56 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);}
57 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);}
58 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);}
59
60 template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x);
61 template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x);
62 template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x);
63 template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x);
64 template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x);
65
66 typedef bool bool1;
70
71 typedef bool bool1x1;
81
82 typedef int int1;
86
87 typedef int int1x1;
97
98 typedef float float1;
102
103 typedef float float1x1;
113
114 typedef double double1;
118
119 typedef double double1x1;
129
131}//namespace glm
132
133#include "compatibility.inl"
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
Definition func_common.inl:526
GLM_FUNC_DECL qua< T, Q > lerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
Definition quaternion_common.inl:29
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:87
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:108
GLM_FUNC_QUALIFIER T saturate(T x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
Definition compatibility.hpp:50
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:89
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:69
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:67
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:85
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:72
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:119
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:94
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:75
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:127
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:105
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:112
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:120
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:83
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:77
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:91
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:96
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:109
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:80
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:116
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:101
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:126
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:122
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:111
mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:124
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:88
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:100
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:107
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:84
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:123
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:71
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:68
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:128
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:74
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:103
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:78
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:115
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:121
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:93
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:79
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:104
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:90
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:66
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:114
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:82
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:99
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:73
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:76
GLM_FUNC_QUALIFIER T atan2(T x, T y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
Definition compatibility.hpp:55
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:110
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:92
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:125
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:106
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:95
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:117
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
Definition compatibility.hpp:98
GLM_FUNC_DECL bool isfinite(genType const &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
Definition compatibility.inl:7
Core features
Definition common.hpp:21
Definition qualifier.hpp:36
Definition qualifier.hpp:35