Clutter Engine 0.0.1
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color_encoding.hpp
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1
13
14#pragma once
15
16// Dependencies
17#include "../detail/setup.hpp"
18#include "../detail/qualifier.hpp"
19#include "../vec3.hpp"
20#include <limits>
21
22#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23# ifndef GLM_ENABLE_EXPERIMENTAL
24# pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
25# else
26# pragma message("GLM: GLM_GTC_color_encoding extension included")
27# endif
28#endif
29
30namespace glm
31{
34
36 template<typename T, qualifier Q>
37 GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
38
40 template<typename T, qualifier Q>
41 GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
42
44 template<typename T, qualifier Q>
45 GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
46
48 template<typename T, qualifier Q>
49 GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
50
52} //namespace glm
53
54#include "color_encoding.inl"
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.
Definition color_encoding.inl:16
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
Definition color_encoding.inl:6
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
Definition color_encoding.inl:36
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
Definition color_encoding.inl:26
Core features
Definition common.hpp:21