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Clutter Engine 0.0.1
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Represents a spherical collider component for collision detection. More...
#include <SphereCollider.h>
Public Member Functions | |
| SphereCollider (float radius=10.0f) | |
| Constructs a SphereCollider with the specified radius. | |
| ~SphereCollider ()=default | |
| Destructor for SphereCollider. | |
| void | SetRadius (float radius) |
| Sets the radius of the sphere collider. | |
| float | GetRadius () const |
| Gets the radius of the sphere collider. | |
| bool | CheckCollision (ColliderComponent *pOther, hitResult &outResult) const override |
| Checks collision with another collider component. | |
Public Member Functions inherited from clt::ColliderComponent | |
| ColliderComponent () | |
| Default constructor. Initializes friction, bounciness, and collider type. | |
| ~ColliderComponent () | |
| Destructor. | |
| void | Subscribe (class ICollisionListener *listener) const |
| Subscribes a collision listener to this collider. | |
| const ColliderType | GetType () const |
| Gets the type of this collider. | |
| bool | IsTrigger () const |
| Checks if this collider is a trigger. | |
Public Member Functions inherited from clt::Component | |
| Component (int pUpdateOrder=0) | |
| Constructor for Component. | |
| virtual | ~Component ()=default |
| Virtual destructor for Component. | |
| virtual void | Start () |
| Called when the component is started. | |
| virtual void | Update () |
| Called every frame to update the component. | |
| virtual void | Destroy () |
| Called to destroy the component. | |
| void | SetActive (bool pActive) |
| Enables or disables the component. | |
| void | OnDestroy () |
| Called when the component is destroyed. | |
| bool | IsActive () const |
| Checks if the component is enabled. | |
| int | GetUpdateOrder () const |
| Gets the update order of the component. | |
| void | SetRelativeLocation (const Vector3 &loc) |
| Sets the relative location of the component. | |
| void | SetRelativeLocation (const Vector2 &loc) |
| Sets the relative location of the component. | |
| void | SetWorldLocation (const Vector3 &loc) |
| Sets the world location of the component. | |
| void | SetRelativeScale (const Vector3 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeScale (const Vector2 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeRotation (Quaternion rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeRotation (Vector3 rot) |
| Sets the relative rotation of the component. | |
| void | SetWorldRotation (const Quaternion &rot) |
| Sets the world rotation of the component. | |
| void | SetWorldRotation (const Vector3 &rot) |
| Sets the world rotation of the component. | |
| void | AddRelativeRotation (Vector3 rot) |
| Adds a rotation to the current relative rotation. | |
| void | SetRelativeRotation (float rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeTransform (Transform &transform) |
| Sets the relative transform of the component. | |
| Vector3 | GetRelativeLocation () const |
| Gets the relative location of the component. | |
| Vector3 | GetRelativeScale () const |
| Gets the relative scale of the component. | |
| Quaternion | GetRelativeRotation () const |
| Gets the relative rotation of the component. | |
| Vector3 | GetRelativeRotationEuler () const |
| Gets the relative rotation of the component as Euler angles. | |
| Transform | GetRelativeTransform () const |
| Gets the relative transform of the component. | |
| Vector3 | GetWorldLocation () const |
| Gets the world location of the component. | |
| Vector3 | GetWorldScale () const |
| Gets the world scale of the component. | |
| Quaternion | GetWorldRotation () const |
| Gets the world rotation of the component. | |
| virtual Transform | GetWorldTransform () const |
| Gets the world transform of the component. | |
| Actor * | GetOwner () const |
| Gets the owner actor of this component. | |
Additional Inherited Members | |
Public Attributes inherited from clt::ColliderComponent | |
| float | mFriction |
| The friction coefficient of the collider. | |
| float | mBounciness |
| The bounciness (restitution) of the collider. | |
Public Attributes inherited from clt::Component | |
| friend | Actor |
Protected Member Functions inherited from clt::ColliderComponent | |
| virtual void | SetOwner (Actor *pOwner) override |
| Sets the owner actor of this collider component. | |
Protected Member Functions inherited from clt::Component | |
| bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
| Performs a line trace (raycast) using the owning actor. | |
Protected Attributes inherited from clt::ColliderComponent | |
| bool | mTrigger = false |
| Indicates if the collider is a trigger. | |
| ColliderType | mType |
| The type of the collider. | |
Protected Attributes inherited from clt::Component | |
| bool | mIsActive = true |
| Indicates if the component is active. | |
| int | mUpdateOrder = 0 |
| The order in which the component is updated. | |
| Actor * | mOwner |
| The actor that owns this component. | |
| Transform | mRelativeTransform |
| The relative transform of the component to its owner. | |
Represents a spherical collider component for collision detection.
| SphereCollider::SphereCollider | ( | float | radius = 10.0f | ) |
Constructs a SphereCollider with the specified radius.
| radius | The radius of the sphere. Default is 10.0f. |
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overridevirtual |
Checks collision with another collider component.
| pOther | Pointer to the other collider component. |
| outResult | Output parameter for collision hit result. |
Implements clt::ColliderComponent.
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inline |
Gets the radius of the sphere collider.
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inline |
Sets the radius of the sphere collider.
| radius | The new radius value. |