Clutter Engine 0.0.1
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Stores information about a raycast hit. More...
#include <HitResult.h>
Public Attributes | |
bool | hitResult = false |
True if the raycast hit something, false otherwise. | |
clt::Actor * | Actor = nullptr |
Pointer to the actor that was hit. | |
clt::ColliderComponent * | Collider = nullptr |
Pointer to the collider component that was hit. | |
Vector3 | Point |
The point in world space where the ray hit. | |
Vector3 | Normal |
The normal vector at the hit point. | |
float | Distance = 0.0f |
The distance from the ray origin to the hit point. | |
Stores information about a raycast hit.