Clutter Engine 0.0.1
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Stores information about a collision between two actors. More...
#include <HitResult.h>
Public Attributes | |
clt::Actor * | ActorA = nullptr |
Pointer to the first actor involved in the collision. | |
clt::Actor * | ActorB = nullptr |
Pointer to the second actor involved in the collision. | |
clt::ColliderComponent * | ColliderA = nullptr |
Pointer to the collider component of the first actor. | |
clt::ColliderComponent * | ColliderB = nullptr |
Pointer to the collider component of the second actor. | |
Vector3 | Point |
The point of contact in world space. | |
Vector3 | Normal |
The normal vector at the point of contact. | |
float | Penetration = 0.0f |
The penetration depth of the collision. | |
Stores information about a collision between two actors.