Clutter Engine 0.0.1
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hitResult Struct Reference

Stores information about a collision between two actors. More...

#include <HitResult.h>

Public Attributes

clt::ActorActorA = nullptr
 Pointer to the first actor involved in the collision.
 
clt::ActorActorB = nullptr
 Pointer to the second actor involved in the collision.
 
clt::ColliderComponentColliderA = nullptr
 Pointer to the collider component of the first actor.
 
clt::ColliderComponentColliderB = nullptr
 Pointer to the collider component of the second actor.
 
Vector3 Point
 The point of contact in world space.
 
Vector3 Normal
 The normal vector at the point of contact.
 
float Penetration = 0.0f
 The penetration depth of the collision.
 

Detailed Description

Stores information about a collision between two actors.


The documentation for this struct was generated from the following file: