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Clutter Engine 0.0.1
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Stores information about a collision between two actors. More...
#include <HitResult.h>
Public Attributes | |
| clt::Actor * | ActorA = nullptr |
| Pointer to the first actor involved in the collision. | |
| clt::Actor * | ActorB = nullptr |
| Pointer to the second actor involved in the collision. | |
| clt::ColliderComponent * | ColliderA = nullptr |
| Pointer to the collider component of the first actor. | |
| clt::ColliderComponent * | ColliderB = nullptr |
| Pointer to the collider component of the second actor. | |
| Vector3 | Point |
| The point of contact in world space. | |
| Vector3 | Normal |
| The normal vector at the point of contact. | |
| float | Penetration = 0.0f |
| The penetration depth of the collision. | |
Stores information about a collision between two actors.