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Clutter Engine 0.0.1
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PlayerController component for handling player movement and collision events. More...
#include <PlayerController.h>
Public Member Functions | |
| PlayerController (float pSpeed=2) | |
| Constructs a PlayerController with an optional movement speed. | |
| ~PlayerController ()=default | |
| Default destructor. | |
| virtual void | OnCollisionEnter (ColliderComponent *collider, const hitResult &result) override |
| Called when a collision begins. | |
| virtual void | OnCollisionStay (ColliderComponent *collider, const hitResult &result) override |
| Called while a collision persists. | |
| virtual void | OnCollisionExit (ColliderComponent *collider, const hitResult &result) override |
| Called when a collision ends. | |
| virtual void | OnTriggerEnter (ColliderComponent *collider, const hitResult &result) override |
| Called when a trigger is entered. | |
| virtual void | OnTriggerStay (ColliderComponent *collider, const hitResult &result) override |
| Called while inside a trigger. | |
| virtual void | OnTriggerExit (ColliderComponent *collider, const hitResult &result) override |
| Called when exiting a trigger. | |
Public Member Functions inherited from clt::Component | |
| Component (int pUpdateOrder=0) | |
| Constructor for Component. | |
| virtual | ~Component ()=default |
| Virtual destructor for Component. | |
| virtual void | Start () |
| Called when the component is started. | |
| virtual void | Update () |
| Called every frame to update the component. | |
| virtual void | Destroy () |
| Called to destroy the component. | |
| void | SetActive (bool pActive) |
| Enables or disables the component. | |
| void | OnDestroy () |
| Called when the component is destroyed. | |
| bool | IsActive () const |
| Checks if the component is enabled. | |
| int | GetUpdateOrder () const |
| Gets the update order of the component. | |
| void | SetRelativeLocation (const Vector3 &loc) |
| Sets the relative location of the component. | |
| void | SetRelativeLocation (const Vector2 &loc) |
| Sets the relative location of the component. | |
| void | SetWorldLocation (const Vector3 &loc) |
| Sets the world location of the component. | |
| void | SetRelativeScale (const Vector3 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeScale (const Vector2 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeRotation (Quaternion rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeRotation (Vector3 rot) |
| Sets the relative rotation of the component. | |
| void | SetWorldRotation (const Quaternion &rot) |
| Sets the world rotation of the component. | |
| void | SetWorldRotation (const Vector3 &rot) |
| Sets the world rotation of the component. | |
| void | AddRelativeRotation (Vector3 rot) |
| Adds a rotation to the current relative rotation. | |
| void | SetRelativeRotation (float rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeTransform (Transform &transform) |
| Sets the relative transform of the component. | |
| Vector3 | GetRelativeLocation () const |
| Gets the relative location of the component. | |
| Vector3 | GetRelativeScale () const |
| Gets the relative scale of the component. | |
| Quaternion | GetRelativeRotation () const |
| Gets the relative rotation of the component. | |
| Vector3 | GetRelativeRotationEuler () const |
| Gets the relative rotation of the component as Euler angles. | |
| Transform | GetRelativeTransform () const |
| Gets the relative transform of the component. | |
| Vector3 | GetWorldLocation () const |
| Gets the world location of the component. | |
| Vector3 | GetWorldScale () const |
| Gets the world scale of the component. | |
| Quaternion | GetWorldRotation () const |
| Gets the world rotation of the component. | |
| virtual Transform | GetWorldTransform () const |
| Gets the world transform of the component. | |
| Actor * | GetOwner () const |
| Gets the owner actor of this component. | |
Public Member Functions inherited from clt::ICollisionListener | |
| virtual | ~ICollisionListener ()=default |
| Virtual destructor for safe polymorphic destruction. | |
Public Attributes | |
| MovementMode | mMovement |
| Current movement mode of the player. | |
| bool | mIsJumping |
| True if the player is currently jumping. | |
| bool | mIsMoving |
| True if the player is currently moving. | |
| bool | mIsSprinting |
| True if the player is currently sprinting. | |
| bool | mIsCrouched |
| True if the player is currently crouched. | |
| float | mJumpHeight |
| The height the player can jump. | |
| int | mJumpAmount |
| The number of jumps the player can perform. | |
| float | mMaxWalkSpeed |
| The maximum walking speed. | |
| float | mMaxSprintSpeed |
| The maximum sprinting speed. | |
| float | mMaxAcceleration |
| The maximum acceleration of the player. | |
| float | mAirControl |
| The amount of control the player has while in the air. | |
| Vector2 | mMouseSpeed |
| The speed of the mouse input. | |
Public Attributes inherited from clt::Component | |
| friend | Actor |
Additional Inherited Members | |
Protected Member Functions inherited from clt::Component | |
| virtual void | SetOwner (Actor *pOwner) |
| Sets the owner of this component and calls Start(). | |
| bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
| Performs a line trace (raycast) using the owning actor. | |
Protected Attributes inherited from clt::Component | |
| bool | mIsActive = true |
| Indicates if the component is active. | |
| int | mUpdateOrder = 0 |
| The order in which the component is updated. | |
| Actor * | mOwner |
| The actor that owns this component. | |
| Transform | mRelativeTransform |
| The relative transform of the component to its owner. | |
PlayerController component for handling player movement and collision events.
Inherits from Component and ICollisionListener to provide movement logic and collision callbacks.
| PlayerController::PlayerController | ( | float | pSpeed = 2 | ) |
Constructs a PlayerController with an optional movement speed.
| pSpeed | The base movement speed (default is 2). |
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inlineoverridevirtual |
Called when a collision begins.
| collider | The collider component involved. |
| result | The hit result information. |
Reimplemented from clt::ICollisionListener.
Reimplemented in clt::CameraController, clt::EditorController, clt::FPSController, and clt::PlayerController2D.
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inlineoverridevirtual |
Called when a collision ends.
| collider | The collider component involved. |
| result | The hit result information. |
Reimplemented from clt::ICollisionListener.
Reimplemented in clt::CameraController, clt::EditorController, clt::FPSController, and clt::PlayerController2D.
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inlineoverridevirtual |
Called while a collision persists.
| collider | The collider component involved. |
| result | The hit result information. |
Reimplemented from clt::ICollisionListener.
Reimplemented in clt::CameraController, clt::EditorController, clt::FPSController, and clt::PlayerController2D.
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inlineoverridevirtual |
Called when a trigger is entered.
| collider | The collider component involved. |
| result | The hit result information. |
Reimplemented from clt::ICollisionListener.
Reimplemented in clt::CameraController, clt::EditorController, and clt::FPSController.
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inlineoverridevirtual |
Called when exiting a trigger.
| collider | The collider component involved. |
| result | The hit result information. |
Reimplemented from clt::ICollisionListener.
Reimplemented in clt::CameraController, clt::EditorController, and clt::FPSController.
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inlineoverridevirtual |
Called while inside a trigger.
| collider | The collider component involved. |
| result | The hit result information. |
Reimplemented from clt::ICollisionListener.
Reimplemented in clt::CameraController, clt::EditorController, and clt::FPSController.