Clutter Engine 0.0.1
|
Public Member Functions | |
virtual void | Start () override |
Called when the component is started. | |
void | RotateCamera (Vector2 movement) |
void | Move (Vector2 movement) |
void | Shoot () |
void | GetHit () |
virtual void | Update () override |
Called every frame to update the component. | |
![]() | |
PlayerController (float pSpeed=2) | |
Constructs a PlayerController with an optional movement speed. | |
~PlayerController ()=default | |
Default destructor. | |
virtual void | OnCollisionEnter (ColliderComponent *collider, const hitResult &result) override |
Called when a collision begins. | |
virtual void | OnCollisionStay (ColliderComponent *collider, const hitResult &result) override |
Called while a collision persists. | |
virtual void | OnCollisionExit (ColliderComponent *collider, const hitResult &result) override |
Called when a collision ends. | |
virtual void | OnTriggerEnter (ColliderComponent *collider, const hitResult &result) override |
Called when a trigger is entered. | |
virtual void | OnTriggerStay (ColliderComponent *collider, const hitResult &result) override |
Called while inside a trigger. | |
virtual void | OnTriggerExit (ColliderComponent *collider, const hitResult &result) override |
Called when exiting a trigger. | |
![]() | |
Component (int pUpdateOrder=0) | |
Constructor for Component. | |
virtual | ~Component ()=default |
Virtual destructor for Component. | |
virtual void | Destroy () |
Called to destroy the component. | |
void | SetActive (bool pActive) |
Enables or disables the component. | |
void | OnDestroy () |
Called when the component is destroyed. | |
bool | IsActive () const |
Checks if the component is enabled. | |
int | GetUpdateOrder () const |
Gets the update order of the component. | |
void | SetRelativeLocation (const Vector3 &loc) |
Sets the relative location of the component. | |
void | SetRelativeLocation (const Vector2 &loc) |
Sets the relative location of the component. | |
void | SetWorldLocation (const Vector3 &loc) |
Sets the world location of the component. | |
void | SetRelativeScale (const Vector3 &scale) |
Sets the relative scale of the component. | |
void | SetRelativeScale (const Vector2 &scale) |
Sets the relative scale of the component. | |
void | SetRelativeRotation (Quaternion rot) |
Sets the relative rotation of the component. | |
void | SetRelativeRotation (Vector3 rot) |
Sets the relative rotation of the component. | |
void | SetWorldRotation (const Quaternion &rot) |
Sets the world rotation of the component. | |
void | SetWorldRotation (const Vector3 &rot) |
Sets the world rotation of the component. | |
void | AddRelativeRotation (Vector3 rot) |
Adds a rotation to the current relative rotation. | |
void | SetRelativeRotation (float rot) |
Sets the relative rotation of the component. | |
void | SetRelativeTransform (Transform &transform) |
Sets the relative transform of the component. | |
Vector3 | GetRelativeLocation () const |
Gets the relative location of the component. | |
Vector3 | GetRelativeScale () const |
Gets the relative scale of the component. | |
Quaternion | GetRelativeRotation () const |
Gets the relative rotation of the component. | |
Vector3 | GetRelativeRotationEuler () const |
Gets the relative rotation of the component as Euler angles. | |
Transform | GetRelativeTransform () const |
Gets the relative transform of the component. | |
Vector3 | GetWorldLocation () const |
Gets the world location of the component. | |
Vector3 | GetWorldScale () const |
Gets the world scale of the component. | |
Quaternion | GetWorldRotation () const |
Gets the world rotation of the component. | |
virtual Transform | GetWorldTransform () const |
Gets the world transform of the component. | |
Actor * | GetOwner () const |
Gets the owner actor of this component. | |
![]() | |
virtual | ~ICollisionListener ()=default |
Virtual destructor for safe polymorphic destruction. | |
Additional Inherited Members | |
![]() | |
MovementMode | mMovement |
Current movement mode of the player. | |
bool | mIsJumping |
True if the player is currently jumping. | |
bool | mIsMoving |
True if the player is currently moving. | |
bool | mIsSprinting |
True if the player is currently sprinting. | |
bool | mIsCrouched |
True if the player is currently crouched. | |
float | mJumpHeight |
The height the player can jump. | |
int | mJumpAmount |
The number of jumps the player can perform. | |
float | mMaxWalkSpeed |
The maximum walking speed. | |
float | mMaxSprintSpeed |
The maximum sprinting speed. | |
float | mMaxAcceleration |
The maximum acceleration of the player. | |
float | mAirControl |
The amount of control the player has while in the air. | |
Vector2 | mMouseSpeed |
The speed of the mouse input. | |
![]() | |
friend | Actor |
![]() | |
virtual void | SetOwner (Actor *pOwner) |
Sets the owner of this component and calls Start(). | |
bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
Performs a line trace (raycast) using the owning actor. | |
![]() | |
bool | mIsActive = true |
Indicates if the component is active. | |
int | mUpdateOrder = 0 |
The order in which the component is updated. | |
Actor * | mOwner |
The actor that owns this component. | |
Transform | mRelativeTransform |
The relative transform of the component to its owner. | |
|
overridevirtual |
Called when the component is started.
Reimplemented from clt::Component.
|
overridevirtual |
Called every frame to update the component.
Reimplemented from clt::Component.