|
Clutter Engine 0.0.1
|
A component that maintains a camera at a fixed distance from its parent, with optional lag and rotation smoothing. More...
#include <SpringArmComponent.h>
Public Member Functions | |
| SpringArmComponent (Actor *pCamera, float pLagSpeed=3.0f, int pUpdateOrder=0) | |
| Constructs a SpringArmComponent with a camera actor. | |
| SpringArmComponent (CameraComponent *camera, float pLagSpeed=3.0f, int pUpdateOrder=0) | |
| Constructs a SpringArmComponent with a camera component. | |
| SpringArmComponent (float pLagSpeed=3.0f, int pUpdateOrder=0) | |
| Constructs a SpringArmComponent with default parameters. | |
| ~SpringArmComponent ()=default | |
| Destructor for SpringArmComponent. | |
| void | Start () override |
| Called when the component is started. | |
| void | Update () override |
| Updates the spring arm each frame. | |
Public Member Functions inherited from clt::Component | |
| Component (int pUpdateOrder=0) | |
| Constructor for Component. | |
| virtual | ~Component ()=default |
| Virtual destructor for Component. | |
| virtual void | Destroy () |
| Called to destroy the component. | |
| void | SetActive (bool pActive) |
| Enables or disables the component. | |
| void | OnDestroy () |
| Called when the component is destroyed. | |
| bool | IsActive () const |
| Checks if the component is enabled. | |
| int | GetUpdateOrder () const |
| Gets the update order of the component. | |
| void | SetRelativeLocation (const Vector3 &loc) |
| Sets the relative location of the component. | |
| void | SetRelativeLocation (const Vector2 &loc) |
| Sets the relative location of the component. | |
| void | SetWorldLocation (const Vector3 &loc) |
| Sets the world location of the component. | |
| void | SetRelativeScale (const Vector3 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeScale (const Vector2 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeRotation (Quaternion rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeRotation (Vector3 rot) |
| Sets the relative rotation of the component. | |
| void | SetWorldRotation (const Quaternion &rot) |
| Sets the world rotation of the component. | |
| void | SetWorldRotation (const Vector3 &rot) |
| Sets the world rotation of the component. | |
| void | AddRelativeRotation (Vector3 rot) |
| Adds a rotation to the current relative rotation. | |
| void | SetRelativeRotation (float rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeTransform (Transform &transform) |
| Sets the relative transform of the component. | |
| Vector3 | GetRelativeLocation () const |
| Gets the relative location of the component. | |
| Vector3 | GetRelativeScale () const |
| Gets the relative scale of the component. | |
| Quaternion | GetRelativeRotation () const |
| Gets the relative rotation of the component. | |
| Vector3 | GetRelativeRotationEuler () const |
| Gets the relative rotation of the component as Euler angles. | |
| Transform | GetRelativeTransform () const |
| Gets the relative transform of the component. | |
| Vector3 | GetWorldLocation () const |
| Gets the world location of the component. | |
| Vector3 | GetWorldScale () const |
| Gets the world scale of the component. | |
| Quaternion | GetWorldRotation () const |
| Gets the world rotation of the component. | |
| virtual Transform | GetWorldTransform () const |
| Gets the world transform of the component. | |
| Actor * | GetOwner () const |
| Gets the owner actor of this component. | |
Public Attributes | |
| float | mLagSpeed |
| The speed at which the camera arm lags behind the target. | |
| float | mLagMaxDistance |
| The maximum distance the camera arm can lag behind the target. | |
| float | mRotationLagSpeed |
| The speed at which the camera arm's rotation lags behind the target's rotation. | |
| Vector3 | mCameraOffset |
| The offset of the camera from the end of the spring arm. | |
| float | mArmLength |
| The length of the spring arm. | |
Public Attributes inherited from clt::Component | |
| friend | Actor |
Additional Inherited Members | |
Protected Member Functions inherited from clt::Component | |
| virtual void | SetOwner (Actor *pOwner) |
| Sets the owner of this component and calls Start(). | |
| bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
| Performs a line trace (raycast) using the owning actor. | |
Protected Attributes inherited from clt::Component | |
| bool | mIsActive = true |
| Indicates if the component is active. | |
| int | mUpdateOrder = 0 |
| The order in which the component is updated. | |
| Actor * | mOwner |
| The actor that owns this component. | |
| Transform | mRelativeTransform |
| The relative transform of the component to its owner. | |
A component that maintains a camera at a fixed distance from its parent, with optional lag and rotation smoothing.
| SpringArmComponent::SpringArmComponent | ( | Actor * | pCamera, |
| float | pLagSpeed = 3.0f, | ||
| int | pUpdateOrder = 0 ) |
Constructs a SpringArmComponent with a camera actor.
| pCamera | The actor that owns the camera. |
| pLagSpeed | The speed at which the arm lags behind the target. |
| pUpdateOrder | The update order for the component. |
| SpringArmComponent::SpringArmComponent | ( | CameraComponent * | camera, |
| float | pLagSpeed = 3.0f, | ||
| int | pUpdateOrder = 0 ) |
Constructs a SpringArmComponent with a camera component.
| camera | The camera component to attach. |
| pLagSpeed | The speed at which the arm lags behind the target. |
| pUpdateOrder | The update order for the component. |
| clt::SpringArmComponent::SpringArmComponent | ( | float | pLagSpeed = 3.0f, |
| int | pUpdateOrder = 0 ) |
Constructs a SpringArmComponent with default parameters.
| pLagSpeed | The speed at which the arm lags behind the target. |
| pUpdateOrder | The update order for the component. |
|
overridevirtual |
Called when the component is started.
Reimplemented from clt::Component.
|
overridevirtual |
Updates the spring arm each frame.
Reimplemented from clt::Component.