Clutter Engine 0.0.1
Loading...
Searching...
No Matches
clt::SpringArmComponent Member List

This is the complete list of members for clt::SpringArmComponent, including all inherited members.

Actor (defined in clt::Component)clt::Component
AddRelativeRotation(Vector3 rot)clt::Componentinline
Component(int pUpdateOrder=0)clt::Componentinline
Destroy()clt::Componentinlinevirtual
GetOwner() constclt::Componentinline
GetRelativeLocation() constclt::Componentinline
GetRelativeRotation() constclt::Componentinline
GetRelativeRotationEuler() constclt::Componentinline
GetRelativeScale() constclt::Componentinline
GetRelativeTransform() constclt::Componentinline
GetUpdateOrder() constclt::Componentinline
GetWorldLocation() constclt::Componentinline
GetWorldRotation() constclt::Componentinline
GetWorldScale() constclt::Componentinline
GetWorldTransform() constclt::Componentinlinevirtual
IsActive() constclt::Componentinline
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false)clt::Componentinlineprotected
mArmLengthclt::SpringArmComponent
mCameraOffsetclt::SpringArmComponent
mIsActiveclt::Componentprotected
mLagMaxDistanceclt::SpringArmComponent
mLagSpeedclt::SpringArmComponent
mOwnerclt::Componentprotected
mRelativeTransformclt::Componentprotected
mRotationLagSpeedclt::SpringArmComponent
mUpdateOrderclt::Componentprotected
OnDestroy()clt::Componentinline
SetActive(bool pActive)clt::Componentinline
SetOwner(Actor *pOwner)clt::Componentinlineprotectedvirtual
SetRelativeLocation(const Vector3 &loc)clt::Componentinline
SetRelativeLocation(const Vector2 &loc)clt::Componentinline
SetRelativeRotation(Quaternion rot)clt::Componentinline
SetRelativeRotation(Vector3 rot)clt::Componentinline
SetRelativeRotation(float rot)clt::Componentinline
SetRelativeScale(const Vector3 &scale)clt::Componentinline
SetRelativeScale(const Vector2 &scale)clt::Componentinline
SetRelativeTransform(Transform &transform)clt::Componentinline
SetWorldLocation(const Vector3 &loc)clt::Componentinline
SetWorldRotation(const Quaternion &rot)clt::Componentinline
SetWorldRotation(const Vector3 &rot)clt::Componentinline
SpringArmComponent(Actor *pCamera, float pLagSpeed=3.0f, int pUpdateOrder=0)clt::SpringArmComponent
SpringArmComponent(CameraComponent *camera, float pLagSpeed=3.0f, int pUpdateOrder=0)clt::SpringArmComponent
SpringArmComponent(float pLagSpeed=3.0f, int pUpdateOrder=0)clt::SpringArmComponent
Start() overrideclt::SpringArmComponentvirtual
Update() overrideclt::SpringArmComponentvirtual
~Component()=defaultclt::Componentvirtual
~SpringArmComponent()=defaultclt::SpringArmComponent