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| AnimatorComponent (std::string pAnimName, const std::vector< Texture * > &pTextures, bool pLooping=true, int pDrawOrder=100) |
| Constructs an AnimatorComponent with an initial animation from a vector of textures.
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| AnimatorComponent (std::string pAnimName, Texture *pTexture, bool pLooping=true, int pDrawOrder=100) |
| Constructs an AnimatorComponent with an initial animation from a single texture.
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| AnimatorComponent (const FlipbookComponent &)=delete |
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AnimatorComponent & | operator= (const FlipbookComponent &)=delete |
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virtual | ~AnimatorComponent () |
| Destructor for AnimatorComponent. Cleans up allocated animations.
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void | AddNewAnim (std::string pAnimName, const std::vector< Texture * > &pTextures, bool pLooping=true, int pDrawOrder=100) |
| Adds a new animation from a vector of textures.
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void | AddNewAnim (std::string pAnimName, Texture *pTexture, bool pLooping=true, int pDrawOrder=100) |
| Adds a new animation from a single texture.
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void | PlayAnim (std::string pAnimName) |
| Plays the animation with the given name.
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void | RemoveAnim (std::string pAnimName) |
| Removes the animation with the given name.
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FlipbookComponent * | GetAnim (std::string pAnimName) |
| Gets the FlipbookComponent for the given animation name.
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| FlipbookComponent (const std::vector< Texture * > &pTexture, bool pLooping=true, int pDrawOrder=100) |
| Constructs a FlipbookComponent with the given textures, looping option, and draw order.
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| FlipbookComponent ()=delete |
| Deleted default constructor.
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| FlipbookComponent (const FlipbookComponent &)=delete |
| Deleted copy constructor.
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FlipbookComponent & | operator= (const FlipbookComponent &)=delete |
| Deleted copy assignment operator.
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virtual | ~FlipbookComponent () |
| Destructor.
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virtual void | SetOwner (Actor *pOwner) override |
| Sets the owner actor for this component and initializes the texture.
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float | GetFlipbookFps () const |
| Gets the current animation frame rate (FPS).
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void | SetFlipbookTextures (const std::vector< Texture * > pTextures) |
| Sets the textures used for the flipbook animation.
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void | SetFlipbookFps (float pFps) |
| Sets the animation frame rate (FPS).
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void | SetLooping (bool pLooping) |
| Sets whether the animation should loop.
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std::vector< Texture * > | GetFlipbookTextures () const |
| Gets the textures used for the flipbook animation.
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bool | GetLooping () const |
| Checks if the animation is set to loop.
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void | Play () |
| Starts or resumes the animation.
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void | Pause () |
| Pauses the animation.
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void | Toggle () |
| Toggles the paused state of the animation.
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void | Update () override |
| Updates the animation frame. Should be called every frame.
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| SpriteComponent (Texture *pTexture, int DrawOrder=0) |
| Constructs a SpriteComponent with the given texture and draw order.
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| SpriteComponent ()=delete |
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| SpriteComponent (const SpriteComponent &)=delete |
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SpriteComponent & | operator= (const SpriteComponent &)=delete |
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virtual | ~SpriteComponent () |
| Destructor. Removes this component from the renderer if it has an owner.
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virtual void | SetTexture (Texture *pTexture) |
| Sets the texture for this sprite.
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virtual void | SetTexture (const std::string &pTexture) |
| Sets the texture for this sprite by name or path.
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void | SetFlipX (bool pFlip) |
| Sets whether the sprite is flipped horizontally.
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void | SetFlipY (bool pFlipY) |
| Sets whether the sprite is flipped vertically.
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bool | GetFlipX () const |
| Gets whether the sprite is flipped horizontally.
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bool | GetFlipY () const |
| Gets whether the sprite is flipped vertically.
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int | GetTexWidth () const |
| Gets the width of the texture.
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int | GetTexHeight () const |
| Gets the height of the texture.
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Texture * | GetTexture () const |
| Gets the texture used by this sprite.
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| Component (int pUpdateOrder=0) |
| Constructor for Component.
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virtual | ~Component ()=default |
| Virtual destructor for Component.
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virtual void | Start () |
| Called when the component is started.
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virtual void | Destroy () |
| Called to destroy the component.
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void | SetActive (bool pActive) |
| Enables or disables the component.
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void | OnDestroy () |
| Called when the component is destroyed.
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bool | IsActive () const |
| Checks if the component is enabled.
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int | GetUpdateOrder () const |
| Gets the update order of the component.
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void | SetRelativeLocation (const Vector3 &loc) |
| Sets the relative location of the component.
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void | SetRelativeLocation (const Vector2 &loc) |
| Sets the relative location of the component.
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void | SetWorldLocation (const Vector3 &loc) |
| Sets the world location of the component.
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void | SetRelativeScale (const Vector3 &scale) |
| Sets the relative scale of the component.
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void | SetRelativeScale (const Vector2 &scale) |
| Sets the relative scale of the component.
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void | SetRelativeRotation (Quaternion rot) |
| Sets the relative rotation of the component.
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void | SetRelativeRotation (Vector3 rot) |
| Sets the relative rotation of the component.
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void | SetWorldRotation (const Quaternion &rot) |
| Sets the world rotation of the component.
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void | SetWorldRotation (const Vector3 &rot) |
| Sets the world rotation of the component.
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void | AddRelativeRotation (Vector3 rot) |
| Adds a rotation to the current relative rotation.
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void | SetRelativeRotation (float rot) |
| Sets the relative rotation of the component.
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void | SetRelativeTransform (Transform &transform) |
| Sets the relative transform of the component.
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Vector3 | GetRelativeLocation () const |
| Gets the relative location of the component.
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Vector3 | GetRelativeScale () const |
| Gets the relative scale of the component.
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Quaternion | GetRelativeRotation () const |
| Gets the relative rotation of the component.
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Vector3 | GetRelativeRotationEuler () const |
| Gets the relative rotation of the component as Euler angles.
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Transform | GetRelativeTransform () const |
| Gets the relative transform of the component.
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Vector3 | GetWorldLocation () const |
| Gets the world location of the component.
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Vector3 | GetWorldScale () const |
| Gets the world scale of the component.
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Quaternion | GetWorldRotation () const |
| Gets the world rotation of the component.
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virtual Transform | GetWorldTransform () const |
| Gets the world transform of the component.
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Actor * | GetOwner () const |
| Gets the owner actor of this component.
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friend | Actor |
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bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
| Performs a line trace (raycast) using the owning actor.
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int | mTexWidth |
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int | mTexHeight |
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bool | mFlipX |
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bool | mFlipY |
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Texture * | mTexture |
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bool | mIsActive = true |
| Indicates if the component is active.
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int | mUpdateOrder = 0 |
| The order in which the component is updated.
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Actor * | mOwner |
| The actor that owns this component.
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Transform | mRelativeTransform |
| The relative transform of the component to its owner.
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