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Clutter Engine 0.0.1
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Component for handling flipbook-style sprite animations. More...
#include <FlipbookComponent.h>
Public Member Functions | |
| FlipbookComponent (const std::vector< Texture * > &pTexture, bool pLooping=true, int pDrawOrder=100) | |
| Constructs a FlipbookComponent with the given textures, looping option, and draw order. | |
| FlipbookComponent ()=delete | |
| Deleted default constructor. | |
| FlipbookComponent (const FlipbookComponent &)=delete | |
| Deleted copy constructor. | |
| FlipbookComponent & | operator= (const FlipbookComponent &)=delete |
| Deleted copy assignment operator. | |
| virtual | ~FlipbookComponent () |
| Destructor. | |
| virtual void | SetOwner (Actor *pOwner) override |
| Sets the owner actor for this component and initializes the texture. | |
| float | GetFlipbookFps () const |
| Gets the current animation frame rate (FPS). | |
| void | SetFlipbookTextures (const std::vector< Texture * > pTextures) |
| Sets the textures used for the flipbook animation. | |
| void | SetFlipbookFps (float pFps) |
| Sets the animation frame rate (FPS). | |
| void | SetLooping (bool pLooping) |
| Sets whether the animation should loop. | |
| std::vector< Texture * > | GetFlipbookTextures () const |
| Gets the textures used for the flipbook animation. | |
| bool | GetLooping () const |
| Checks if the animation is set to loop. | |
| void | Play () |
| Starts or resumes the animation. | |
| void | Pause () |
| Pauses the animation. | |
| void | Toggle () |
| Toggles the paused state of the animation. | |
| void | Update () override |
| Updates the animation frame. Should be called every frame. | |
Public Member Functions inherited from clt::SpriteComponent | |
| SpriteComponent (Texture *pTexture, int DrawOrder=0) | |
| Constructs a SpriteComponent with the given texture and draw order. | |
| SpriteComponent ()=delete | |
| SpriteComponent (const SpriteComponent &)=delete | |
| SpriteComponent & | operator= (const SpriteComponent &)=delete |
| virtual | ~SpriteComponent () |
| Destructor. Removes this component from the renderer if it has an owner. | |
| virtual void | SetTexture (Texture *pTexture) |
| Sets the texture for this sprite. | |
| virtual void | SetTexture (const std::string &pTexture) |
| Sets the texture for this sprite by name or path. | |
| void | SetFlipX (bool pFlip) |
| Sets whether the sprite is flipped horizontally. | |
| void | SetFlipY (bool pFlipY) |
| Sets whether the sprite is flipped vertically. | |
| bool | GetFlipX () const |
| Gets whether the sprite is flipped horizontally. | |
| bool | GetFlipY () const |
| Gets whether the sprite is flipped vertically. | |
| int | GetTexWidth () const |
| Gets the width of the texture. | |
| int | GetTexHeight () const |
| Gets the height of the texture. | |
| Texture * | GetTexture () const |
| Gets the texture used by this sprite. | |
Public Member Functions inherited from clt::Component | |
| Component (int pUpdateOrder=0) | |
| Constructor for Component. | |
| virtual | ~Component ()=default |
| Virtual destructor for Component. | |
| virtual void | Start () |
| Called when the component is started. | |
| virtual void | Destroy () |
| Called to destroy the component. | |
| void | SetActive (bool pActive) |
| Enables or disables the component. | |
| void | OnDestroy () |
| Called when the component is destroyed. | |
| bool | IsActive () const |
| Checks if the component is enabled. | |
| int | GetUpdateOrder () const |
| Gets the update order of the component. | |
| void | SetRelativeLocation (const Vector3 &loc) |
| Sets the relative location of the component. | |
| void | SetRelativeLocation (const Vector2 &loc) |
| Sets the relative location of the component. | |
| void | SetWorldLocation (const Vector3 &loc) |
| Sets the world location of the component. | |
| void | SetRelativeScale (const Vector3 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeScale (const Vector2 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeRotation (Quaternion rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeRotation (Vector3 rot) |
| Sets the relative rotation of the component. | |
| void | SetWorldRotation (const Quaternion &rot) |
| Sets the world rotation of the component. | |
| void | SetWorldRotation (const Vector3 &rot) |
| Sets the world rotation of the component. | |
| void | AddRelativeRotation (Vector3 rot) |
| Adds a rotation to the current relative rotation. | |
| void | SetRelativeRotation (float rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeTransform (Transform &transform) |
| Sets the relative transform of the component. | |
| Vector3 | GetRelativeLocation () const |
| Gets the relative location of the component. | |
| Vector3 | GetRelativeScale () const |
| Gets the relative scale of the component. | |
| Quaternion | GetRelativeRotation () const |
| Gets the relative rotation of the component. | |
| Vector3 | GetRelativeRotationEuler () const |
| Gets the relative rotation of the component as Euler angles. | |
| Transform | GetRelativeTransform () const |
| Gets the relative transform of the component. | |
| Vector3 | GetWorldLocation () const |
| Gets the world location of the component. | |
| Vector3 | GetWorldScale () const |
| Gets the world scale of the component. | |
| Quaternion | GetWorldRotation () const |
| Gets the world rotation of the component. | |
| virtual Transform | GetWorldTransform () const |
| Gets the world transform of the component. | |
| Actor * | GetOwner () const |
| Gets the owner actor of this component. | |
Additional Inherited Members | |
Public Attributes inherited from clt::Component | |
| friend | Actor |
Protected Member Functions inherited from clt::Component | |
| bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
| Performs a line trace (raycast) using the owning actor. | |
Protected Attributes inherited from clt::SpriteComponent | |
| int | mTexWidth |
| int | mTexHeight |
| bool | mFlipX |
| bool | mFlipY |
| Texture * | mTexture |
Protected Attributes inherited from clt::Component | |
| bool | mIsActive = true |
| Indicates if the component is active. | |
| int | mUpdateOrder = 0 |
| The order in which the component is updated. | |
| Actor * | mOwner |
| The actor that owns this component. | |
| Transform | mRelativeTransform |
| The relative transform of the component to its owner. | |
Component for handling flipbook-style sprite animations.
FlipbookComponent manages a sequence of textures to create animated sprites. It supports looping, pausing, and custom frame rates.
| FlipbookComponent::FlipbookComponent | ( | const std::vector< Texture * > & | pTexture, |
| bool | pLooping = true, | ||
| int | pDrawOrder = 100 ) |
Constructs a FlipbookComponent with the given textures, looping option, and draw order.
| pTexture | Vector of textures for the flipbook animation. |
| pLooping | Whether the animation should loop (default: true). |
| pDrawOrder | Draw order for rendering (default: 100). |
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inline |
Gets the current animation frame rate (FPS).
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inline |
Gets the textures used for the flipbook animation.
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inline |
Checks if the animation is set to loop.
| void FlipbookComponent::SetFlipbookFps | ( | float | pFps | ) |
Sets the animation frame rate (FPS).
| pFps | Frames per second. |
| void FlipbookComponent::SetFlipbookTextures | ( | const std::vector< Texture * > | pTextures | ) |
Sets the textures used for the flipbook animation.
| pTextures | Vector of textures. |
|
inline |
Sets whether the animation should loop.
| pLooping | True to enable looping, false otherwise. |
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inlineoverridevirtual |
Sets the owner actor for this component and initializes the texture.
| pOwner | Pointer to the owner Actor. |
Reimplemented from clt::SpriteComponent.
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overridevirtual |
Updates the animation frame. Should be called every frame.
Reimplemented from clt::Component.