Clutter Engine 0.0.1
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Component for handling flipbook-style sprite animations. More...
#include <FlipbookComponent.h>
Public Member Functions | |
FlipbookComponent (const std::vector< Texture * > &pTexture, bool pLooping=true, int pDrawOrder=100) | |
Constructs a FlipbookComponent with the given textures, looping option, and draw order. | |
FlipbookComponent ()=delete | |
Deleted default constructor. | |
FlipbookComponent (const FlipbookComponent &)=delete | |
Deleted copy constructor. | |
FlipbookComponent & | operator= (const FlipbookComponent &)=delete |
Deleted copy assignment operator. | |
virtual | ~FlipbookComponent () |
Destructor. | |
virtual void | SetOwner (Actor *pOwner) override |
Sets the owner actor for this component and initializes the texture. | |
float | GetFlipbookFps () const |
Gets the current animation frame rate (FPS). | |
void | SetFlipbookTextures (const std::vector< Texture * > pTextures) |
Sets the textures used for the flipbook animation. | |
void | SetFlipbookFps (float pFps) |
Sets the animation frame rate (FPS). | |
void | SetLooping (bool pLooping) |
Sets whether the animation should loop. | |
std::vector< Texture * > | GetFlipbookTextures () const |
Gets the textures used for the flipbook animation. | |
bool | GetLooping () const |
Checks if the animation is set to loop. | |
void | Play () |
Starts or resumes the animation. | |
void | Pause () |
Pauses the animation. | |
void | Toggle () |
Toggles the paused state of the animation. | |
void | Update () override |
Updates the animation frame. Should be called every frame. | |
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SpriteComponent (Texture *pTexture, int DrawOrder=0) | |
Constructs a SpriteComponent with the given texture and draw order. | |
SpriteComponent ()=delete | |
SpriteComponent (const SpriteComponent &)=delete | |
SpriteComponent & | operator= (const SpriteComponent &)=delete |
virtual | ~SpriteComponent () |
Destructor. Removes this component from the renderer if it has an owner. | |
virtual void | SetTexture (Texture *pTexture) |
Sets the texture for this sprite. | |
virtual void | SetTexture (const std::string &pTexture) |
Sets the texture for this sprite by name or path. | |
void | SetFlipX (bool pFlip) |
Sets whether the sprite is flipped horizontally. | |
void | SetFlipY (bool pFlipY) |
Sets whether the sprite is flipped vertically. | |
bool | GetFlipX () const |
Gets whether the sprite is flipped horizontally. | |
bool | GetFlipY () const |
Gets whether the sprite is flipped vertically. | |
int | GetTexWidth () const |
Gets the width of the texture. | |
int | GetTexHeight () const |
Gets the height of the texture. | |
Texture * | GetTexture () const |
Gets the texture used by this sprite. | |
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Component (int pUpdateOrder=0) | |
Constructor for Component. | |
virtual | ~Component ()=default |
Virtual destructor for Component. | |
virtual void | Start () |
Called when the component is started. | |
virtual void | Destroy () |
Called to destroy the component. | |
void | SetActive (bool pActive) |
Enables or disables the component. | |
void | OnDestroy () |
Called when the component is destroyed. | |
bool | IsActive () const |
Checks if the component is enabled. | |
int | GetUpdateOrder () const |
Gets the update order of the component. | |
void | SetRelativeLocation (const Vector3 &loc) |
Sets the relative location of the component. | |
void | SetRelativeLocation (const Vector2 &loc) |
Sets the relative location of the component. | |
void | SetWorldLocation (const Vector3 &loc) |
Sets the world location of the component. | |
void | SetRelativeScale (const Vector3 &scale) |
Sets the relative scale of the component. | |
void | SetRelativeScale (const Vector2 &scale) |
Sets the relative scale of the component. | |
void | SetRelativeRotation (Quaternion rot) |
Sets the relative rotation of the component. | |
void | SetRelativeRotation (Vector3 rot) |
Sets the relative rotation of the component. | |
void | SetWorldRotation (const Quaternion &rot) |
Sets the world rotation of the component. | |
void | SetWorldRotation (const Vector3 &rot) |
Sets the world rotation of the component. | |
void | AddRelativeRotation (Vector3 rot) |
Adds a rotation to the current relative rotation. | |
void | SetRelativeRotation (float rot) |
Sets the relative rotation of the component. | |
void | SetRelativeTransform (Transform &transform) |
Sets the relative transform of the component. | |
Vector3 | GetRelativeLocation () const |
Gets the relative location of the component. | |
Vector3 | GetRelativeScale () const |
Gets the relative scale of the component. | |
Quaternion | GetRelativeRotation () const |
Gets the relative rotation of the component. | |
Vector3 | GetRelativeRotationEuler () const |
Gets the relative rotation of the component as Euler angles. | |
Transform | GetRelativeTransform () const |
Gets the relative transform of the component. | |
Vector3 | GetWorldLocation () const |
Gets the world location of the component. | |
Vector3 | GetWorldScale () const |
Gets the world scale of the component. | |
Quaternion | GetWorldRotation () const |
Gets the world rotation of the component. | |
virtual Transform | GetWorldTransform () const |
Gets the world transform of the component. | |
Actor * | GetOwner () const |
Gets the owner actor of this component. | |
Additional Inherited Members | |
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friend | Actor |
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bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
Performs a line trace (raycast) using the owning actor. | |
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int | mTexWidth |
int | mTexHeight |
bool | mFlipX |
bool | mFlipY |
Texture * | mTexture |
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bool | mIsActive = true |
Indicates if the component is active. | |
int | mUpdateOrder = 0 |
The order in which the component is updated. | |
Actor * | mOwner |
The actor that owns this component. | |
Transform | mRelativeTransform |
The relative transform of the component to its owner. | |
Component for handling flipbook-style sprite animations.
FlipbookComponent manages a sequence of textures to create animated sprites. It supports looping, pausing, and custom frame rates.
FlipbookComponent::FlipbookComponent | ( | const std::vector< Texture * > & | pTexture, |
bool | pLooping = true, | ||
int | pDrawOrder = 100 ) |
Constructs a FlipbookComponent with the given textures, looping option, and draw order.
pTexture | Vector of textures for the flipbook animation. |
pLooping | Whether the animation should loop (default: true). |
pDrawOrder | Draw order for rendering (default: 100). |
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inline |
Gets the current animation frame rate (FPS).
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inline |
Gets the textures used for the flipbook animation.
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inline |
Checks if the animation is set to loop.
void FlipbookComponent::SetFlipbookFps | ( | float | pFps | ) |
Sets the animation frame rate (FPS).
pFps | Frames per second. |
void FlipbookComponent::SetFlipbookTextures | ( | const std::vector< Texture * > | pTextures | ) |
Sets the textures used for the flipbook animation.
pTextures | Vector of textures. |
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inline |
Sets whether the animation should loop.
pLooping | True to enable looping, false otherwise. |
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inlineoverridevirtual |
Sets the owner actor for this component and initializes the texture.
pOwner | Pointer to the owner Actor. |
Reimplemented from clt::SpriteComponent.
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overridevirtual |
Updates the animation frame. Should be called every frame.
Reimplemented from clt::Component.