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| MeshComponent (Mesh *pMesh, int pDrawOrder=0, Vector2 pTextureTiling={5, 5}) |
| Constructs a MeshComponent with a mesh pointer.
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| MeshComponent (const std::string &pMesh, int pDrawOrder=0, Vector2 pTextureTiling={ 5, 5 }) |
| Constructs a MeshComponent with a mesh asset name.
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virtual | ~MeshComponent () |
| Destructor.
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virtual void | SetOwner (Actor *pOwner) override |
| Sets the owner actor of this component.
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virtual void | Draw (Matrix4Row viewProj) |
| Draws the mesh using the given view-projection matrix.
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virtual void | SetMesh (Mesh &pMesh) |
| Sets the mesh for this component.
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Mesh * | GetMesh () const |
| Gets the mesh pointer.
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void | SetTexture (Texture *texture, Vector2 tiling={5, 5}) |
| Sets the texture for this component.
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void | SetTexture (std::string &texture, Vector2 tiling={ 5, 5 }) |
| Sets the texture for this component by asset name.
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void | SetTextureTiling (Vector2 pTiling) |
| Sets the texture tiling factor.
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| Component (int pUpdateOrder=0) |
| Constructor for Component.
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virtual | ~Component ()=default |
| Virtual destructor for Component.
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virtual void | Start () |
| Called when the component is started.
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virtual void | Update () |
| Called every frame to update the component.
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virtual void | Destroy () |
| Called to destroy the component.
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void | SetActive (bool pActive) |
| Enables or disables the component.
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void | OnDestroy () |
| Called when the component is destroyed.
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bool | IsActive () const |
| Checks if the component is enabled.
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int | GetUpdateOrder () const |
| Gets the update order of the component.
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void | SetRelativeLocation (const Vector3 &loc) |
| Sets the relative location of the component.
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void | SetRelativeLocation (const Vector2 &loc) |
| Sets the relative location of the component.
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void | SetWorldLocation (const Vector3 &loc) |
| Sets the world location of the component.
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void | SetRelativeScale (const Vector3 &scale) |
| Sets the relative scale of the component.
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void | SetRelativeScale (const Vector2 &scale) |
| Sets the relative scale of the component.
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void | SetRelativeRotation (Quaternion rot) |
| Sets the relative rotation of the component.
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void | SetRelativeRotation (Vector3 rot) |
| Sets the relative rotation of the component.
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void | SetWorldRotation (const Quaternion &rot) |
| Sets the world rotation of the component.
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void | SetWorldRotation (const Vector3 &rot) |
| Sets the world rotation of the component.
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void | AddRelativeRotation (Vector3 rot) |
| Adds a rotation to the current relative rotation.
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void | SetRelativeRotation (float rot) |
| Sets the relative rotation of the component.
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void | SetRelativeTransform (Transform &transform) |
| Sets the relative transform of the component.
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Vector3 | GetRelativeLocation () const |
| Gets the relative location of the component.
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Vector3 | GetRelativeScale () const |
| Gets the relative scale of the component.
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Quaternion | GetRelativeRotation () const |
| Gets the relative rotation of the component.
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Vector3 | GetRelativeRotationEuler () const |
| Gets the relative rotation of the component as Euler angles.
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Transform | GetRelativeTransform () const |
| Gets the relative transform of the component.
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Vector3 | GetWorldLocation () const |
| Gets the world location of the component.
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Vector3 | GetWorldScale () const |
| Gets the world scale of the component.
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Quaternion | GetWorldRotation () const |
| Gets the world rotation of the component.
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virtual Transform | GetWorldTransform () const |
| Gets the world transform of the component.
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Actor * | GetOwner () const |
| Gets the owner actor of this component.
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Component for rendering a mesh with optional texture and tiling.