Manages collision event listeners and notifies them of collision events.
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#include <CollisionEvent.h>
Manages collision event listeners and notifies them of collision events.
◆ NotifyEnter()
Notifies listeners of a collision enter event.
- Parameters
-
collider | The collider component involved in the event. |
result | The hit result data. |
◆ NotifyExit()
Notifies listeners of a collision exit event.
- Parameters
-
collider | The collider component involved in the event. |
result | The hit result data. |
◆ NotifyStay()
Notifies listeners of a collision stay event.
- Parameters
-
collider | The collider component involved in the event. |
result | The hit result data. |
◆ Subscribe()
Subscribes a listener to collision events.
- Parameters
-
pListener | Pointer to the listener to subscribe. |
◆ TriggerEnter()
Notifies listeners of a trigger enter event.
- Parameters
-
collider | The collider component involved in the event. |
result | The hit result data. |
◆ TriggerExit()
Notifies listeners of a trigger exit event.
- Parameters
-
collider | The collider component involved in the event. |
result | The hit result data. |
◆ TriggerStay()
Notifies listeners of a trigger stay event.
- Parameters
-
collider | The collider component involved in the event. |
result | The hit result data. |
◆ UnSubscribe()
Unsubscribes a listener from collision events.
- Parameters
-
pListener | Pointer to the listener to unsubscribe. |
The documentation for this class was generated from the following files:
- D:/DEV JEUX/2025/CPP/Opengl/ClutterEngineOpenGL/ClutterEngine/Engine/Physics/Collision/CollisionEvent.h
- D:/DEV JEUX/2025/CPP/Opengl/ClutterEngineOpenGL/ClutterEngine/Engine/Physics/Collision/CollisionEvent.cpp