UI element representing a button with different states, textures, and callbacks.
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| | ButtonElement (std::string text, std::unordered_map< ButtonState, const std::string & > texturesName={}) |
| | Constructs a ButtonElement with text and optional texture names for each state.
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| | ButtonElement (std::string text, std::unordered_map< ButtonState, Texture * > textures) |
| | Constructs a ButtonElement with text and textures for each state.
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| ~ButtonElement ()=default |
| | Destructor.
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| virtual void | Update () override |
| | Updates the button state and handles input.
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| virtual void | Draw (RendererGL *renderer) override |
| | Draws the button using the provided renderer.
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| void | SetTextures (std::unordered_map< ButtonState, const std::string & > textures) |
| | Sets textures for each button state using texture names.
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| void | SetTextures (std::unordered_map< ButtonState, Texture * > textures) |
| | Sets textures for each button state using texture pointers.
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| void | SetStateTexture (ButtonState state, const std::string &texture, Color tint=Color::White) |
| | Sets the texture and tint for a specific button state using a texture name.
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| void | SetStateTexture (ButtonState state, Texture *texture, Color tint=Color::White) |
| | Sets the texture and tint for a specific button state using a texture pointer.
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| void | SetEnable (bool enable=true) |
| | Enables or disables the button.
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| void | Subscribe (ButtonState state, Callback callback) |
| | Subscribes a callback to a specific button state event.
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| | SpriteElement (const std::string textureName, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| | Constructs a SpriteElement with a texture name, size, position, and Z order.
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| | SpriteElement (Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| | Constructs a SpriteElement with size, position, and Z order. No texture is set.
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| | SpriteElement (Texture *texture, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| | Constructs a SpriteElement with a texture pointer, size, position, and Z order.
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| ~SpriteElement ()=default |
| | Destructor for SpriteElement.
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| virtual Transform2D | GetTransform () const override |
| | Gets the transform of the sprite element.
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| virtual Vector2 | GetSize () const override |
| | Gets the size of the sprite element.
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| void | SetTexture (Texture *pTexture) |
| | Sets the texture for the sprite element.
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| void | SetTexture (std::string pTexture) |
| | Sets the texture for the sprite element by texture name.
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| Texture * | GetTexture () const |
| | Gets the current texture of the sprite element.
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| | WidgetElement (Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| | Constructs a WidgetElement with given size, position, and Z-order.
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| ~WidgetElement ()=default |
| | Default destructor.
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| int | GetZOrder () const |
| | Gets the Z-order of the widget.
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| void | SetZOrder (int ZOrder) |
| | Sets the Z-order and updates the widget order in the owner panel.
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| Vector2 | GetPosition () const |
| | Gets the position of the widget.
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| float | GetRotation () const |
| | Gets the rotation of the widget.
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| void | SetSize (Vector2 size) |
| | Sets the size of the widget.
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| void | SetSize (float size) |
| | Sets the size of the widget (uniform scale).
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| void | SetAnchor (Anchor anchor) |
| | Sets the anchor type for the widget.
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| void | SetPosition (Vector2 position) |
| | Sets the position of the widget.
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| void | SetRotation (float rotation) |
| | Sets the rotation of the widget.
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void | ToggleVisibility () |
| | Toggles the visibility of the widget.
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UI element representing a button with different states, textures, and callbacks.