Clutter Engine 0.0.1
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This is the complete list of members for clt::ButtonElement, including all inherited members.
ButtonElement(std::string text, std::unordered_map< ButtonState, const std::string & > texturesName={}) | clt::ButtonElement | |
ButtonElement(std::string text, std::unordered_map< ButtonState, Texture * > textures) | clt::ButtonElement | |
Draw(RendererGL *renderer) override | clt::ButtonElement | virtual |
GetPosition() const | clt::WidgetElement | inline |
GetRotation() const | clt::WidgetElement | inline |
GetSize() const override | clt::SpriteElement | inlinevirtual |
GetTexture() const | clt::SpriteElement | inline |
GetTransform() const override | clt::SpriteElement | inlinevirtual |
GetZOrder() const | clt::WidgetElement | inline |
mTexture | clt::SpriteElement | protected |
mTransform | clt::WidgetElement | protected |
mVisibility | clt::WidgetElement | |
SetAnchor(Anchor anchor) | clt::WidgetElement | inline |
SetEnable(bool enable=true) | clt::ButtonElement | |
SetOwner(UIPanel *pOwner) | clt::WidgetElement | inlineprotected |
SetPosition(Vector2 position) | clt::WidgetElement | inline |
SetRotation(float rotation) | clt::WidgetElement | inline |
SetSize(Vector2 size) | clt::WidgetElement | inline |
SetSize(float size) | clt::WidgetElement | inline |
SetStateTexture(ButtonState state, const std::string &texture, Color tint=Color::White) | clt::ButtonElement | |
SetStateTexture(ButtonState state, Texture *texture, Color tint=Color::White) | clt::ButtonElement | |
SetTexture(Texture *pTexture) | clt::SpriteElement | inline |
SetTexture(std::string pTexture) | clt::SpriteElement | inline |
SetTextures(std::unordered_map< ButtonState, const std::string & > textures) | clt::ButtonElement | |
SetTextures(std::unordered_map< ButtonState, Texture * > textures) | clt::ButtonElement | |
SetZOrder(int ZOrder) | clt::WidgetElement | inline |
SpriteElement(const std::string textureName, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::SpriteElement | inline |
SpriteElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::SpriteElement | inline |
SpriteElement(Texture *texture, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::SpriteElement | inline |
Subscribe(ButtonState state, Callback callback) | clt::ButtonElement | |
ToggleVisibility() | clt::WidgetElement | inline |
UIPanel (defined in clt::WidgetElement) | clt::WidgetElement | protected |
Update() override | clt::ButtonElement | virtual |
WidgetElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::WidgetElement | inline |
~ButtonElement()=default | clt::ButtonElement | |
~SpriteElement()=default | clt::SpriteElement | |
~WidgetElement()=default | clt::WidgetElement |