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Clutter Engine 0.0.1
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This is the complete list of members for clt::ButtonElement, including all inherited members.
| ButtonElement(std::string text, std::unordered_map< ButtonState, const std::string & > texturesName={}) | clt::ButtonElement | |
| ButtonElement(std::string text, std::unordered_map< ButtonState, Texture * > textures) | clt::ButtonElement | |
| Draw(RendererGL *renderer) override | clt::ButtonElement | virtual |
| GetPosition() const | clt::WidgetElement | inline |
| GetRotation() const | clt::WidgetElement | inline |
| GetSize() const override | clt::SpriteElement | inlinevirtual |
| GetTexture() const | clt::SpriteElement | inline |
| GetTransform() const override | clt::SpriteElement | inlinevirtual |
| GetZOrder() const | clt::WidgetElement | inline |
| mTexture | clt::SpriteElement | protected |
| mTransform | clt::WidgetElement | protected |
| mVisibility | clt::WidgetElement | |
| SetAnchor(Anchor anchor) | clt::WidgetElement | inline |
| SetEnable(bool enable=true) | clt::ButtonElement | |
| SetOwner(UIPanel *pOwner) | clt::WidgetElement | inlineprotected |
| SetPosition(Vector2 position) | clt::WidgetElement | inline |
| SetRotation(float rotation) | clt::WidgetElement | inline |
| SetSize(Vector2 size) | clt::WidgetElement | inline |
| SetSize(float size) | clt::WidgetElement | inline |
| SetStateTexture(ButtonState state, const std::string &texture, Color tint=Color::White) | clt::ButtonElement | |
| SetStateTexture(ButtonState state, Texture *texture, Color tint=Color::White) | clt::ButtonElement | |
| SetTexture(Texture *pTexture) | clt::SpriteElement | inline |
| SetTexture(std::string pTexture) | clt::SpriteElement | inline |
| SetTextures(std::unordered_map< ButtonState, const std::string & > textures) | clt::ButtonElement | |
| SetTextures(std::unordered_map< ButtonState, Texture * > textures) | clt::ButtonElement | |
| SetZOrder(int ZOrder) | clt::WidgetElement | inline |
| SpriteElement(const std::string textureName, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::SpriteElement | inline |
| SpriteElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::SpriteElement | inline |
| SpriteElement(Texture *texture, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::SpriteElement | inline |
| Subscribe(ButtonState state, Callback callback) | clt::ButtonElement | |
| ToggleVisibility() | clt::WidgetElement | inline |
| UIPanel (defined in clt::WidgetElement) | clt::WidgetElement | protected |
| Update() override | clt::ButtonElement | virtual |
| WidgetElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) | clt::WidgetElement | inline |
| ~ButtonElement()=default | clt::ButtonElement | |
| ~SpriteElement()=default | clt::SpriteElement | |
| ~WidgetElement()=default | clt::WidgetElement |