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Clutter Engine 0.0.1
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Public Member Functions | |
| virtual void | Start () override |
| Called when the component is started. | |
| virtual void | Update () override |
| Updates the HUD component and its widgets. | |
| bool | TriggerShoot (int ammo) |
| void | UpdateLifeState (int pLifeState) |
| void | UpdateLife (int pNewLife) |
Public Member Functions inherited from clt::HUDComponent | |
| HUDComponent () | |
| Constructs a HUDComponent. | |
| ~HUDComponent () | |
| Destructor. Cleans up all widgets. | |
| virtual void | SetOwner (Actor *pOwner) override |
| Sets the owner actor for this component. | |
| template<typename T , typename ... Args> | |
| T * | CreateWidget (std::string pName, Args &&...args) |
| Creates a new widget of type T and adds it to the HUD. | |
| template<typename T > | |
| T * | GetWidget (const std::string pName) |
| Retrieves a widget of type T by name. | |
| void | ShowWidget (const std::string pName) |
| Sets the widget with the given name as the current widget and displays it. | |
| void | RemoveWidget (const std::string &pName) |
| Removes the widget with the given name from the HUD. | |
| UIPanel * | GetCurrentWidget () const |
| Gets the currently active widget. | |
Public Member Functions inherited from clt::Component | |
| Component (int pUpdateOrder=0) | |
| Constructor for Component. | |
| virtual | ~Component ()=default |
| Virtual destructor for Component. | |
| virtual void | Destroy () |
| Called to destroy the component. | |
| void | SetActive (bool pActive) |
| Enables or disables the component. | |
| void | OnDestroy () |
| Called when the component is destroyed. | |
| bool | IsActive () const |
| Checks if the component is enabled. | |
| int | GetUpdateOrder () const |
| Gets the update order of the component. | |
| void | SetRelativeLocation (const Vector3 &loc) |
| Sets the relative location of the component. | |
| void | SetRelativeLocation (const Vector2 &loc) |
| Sets the relative location of the component. | |
| void | SetWorldLocation (const Vector3 &loc) |
| Sets the world location of the component. | |
| void | SetRelativeScale (const Vector3 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeScale (const Vector2 &scale) |
| Sets the relative scale of the component. | |
| void | SetRelativeRotation (Quaternion rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeRotation (Vector3 rot) |
| Sets the relative rotation of the component. | |
| void | SetWorldRotation (const Quaternion &rot) |
| Sets the world rotation of the component. | |
| void | SetWorldRotation (const Vector3 &rot) |
| Sets the world rotation of the component. | |
| void | AddRelativeRotation (Vector3 rot) |
| Adds a rotation to the current relative rotation. | |
| void | SetRelativeRotation (float rot) |
| Sets the relative rotation of the component. | |
| void | SetRelativeTransform (Transform &transform) |
| Sets the relative transform of the component. | |
| Vector3 | GetRelativeLocation () const |
| Gets the relative location of the component. | |
| Vector3 | GetRelativeScale () const |
| Gets the relative scale of the component. | |
| Quaternion | GetRelativeRotation () const |
| Gets the relative rotation of the component. | |
| Vector3 | GetRelativeRotationEuler () const |
| Gets the relative rotation of the component as Euler angles. | |
| Transform | GetRelativeTransform () const |
| Gets the relative transform of the component. | |
| Vector3 | GetWorldLocation () const |
| Gets the world location of the component. | |
| Vector3 | GetWorldScale () const |
| Gets the world scale of the component. | |
| Quaternion | GetWorldRotation () const |
| Gets the world rotation of the component. | |
| virtual Transform | GetWorldTransform () const |
| Gets the world transform of the component. | |
| Actor * | GetOwner () const |
| Gets the owner actor of this component. | |
Public Attributes | |
| int | mLifeState |
| int | mLife |
Public Attributes inherited from clt::Component | |
| friend | Actor |
Additional Inherited Members | |
Protected Member Functions inherited from clt::Component | |
| bool | LineTrace (Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false) |
| Performs a line trace (raycast) using the owning actor. | |
Protected Attributes inherited from clt::Component | |
| bool | mIsActive = true |
| Indicates if the component is active. | |
| int | mUpdateOrder = 0 |
| The order in which the component is updated. | |
| Actor * | mOwner |
| The actor that owns this component. | |
| Transform | mRelativeTransform |
| The relative transform of the component to its owner. | |
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overridevirtual |
Called when the component is started.
Reimplemented from clt::Component.
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overridevirtual |
Updates the HUD component and its widgets.
Reimplemented from clt::HUDComponent.