|
template<typename genType > |
GLM_FUNC_DECL genType | glm::linearRand (genType Min, genType Max) |
|
template<length_t L, typename T , qualifier Q> |
GLM_FUNC_DECL vec< L, T, Q > | glm::linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max) |
|
template<typename genType > |
GLM_FUNC_DECL genType | glm::gaussRand (genType Mean, genType Deviation) |
|
template<typename T > |
GLM_FUNC_DECL vec< 2, T, defaultp > | glm::circularRand (T Radius) |
|
template<typename T > |
GLM_FUNC_DECL vec< 3, T, defaultp > | glm::sphericalRand (T Radius) |
|
template<typename T > |
GLM_FUNC_DECL vec< 2, T, defaultp > | glm::diskRand (T Radius) |
|
template<typename T > |
GLM_FUNC_DECL vec< 3, T, defaultp > | glm::ballRand (T Radius) |
|
Include <glm/gtc/random.hpp> to use the features of this extension.
Generate random number from various distribution methods.
◆ ballRand()
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > glm::ballRand |
( |
T | Radius | ) |
|
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
- See also
- GLM_GTC_random
◆ circularRand()
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > glm::circularRand |
( |
T | Radius | ) |
|
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
- See also
- GLM_GTC_random
◆ diskRand()
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > glm::diskRand |
( |
T | Radius | ) |
|
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
- See also
- GLM_GTC_random
◆ gaussRand()
template<typename genType >
GLM_FUNC_DECL genType glm::gaussRand |
( |
genType | Mean, |
|
|
genType | Deviation ) |
Generate random numbers in the interval [Min, Max], according a gaussian distribution
- See also
- GLM_GTC_random
◆ linearRand() [1/2]
template<typename genType >
GLM_FUNC_DECL genType glm::linearRand |
( |
genType | Min, |
|
|
genType | Max ) |
Generate random numbers in the interval [Min, Max], according a linear distribution
- Parameters
-
Min | Minimum value included in the sampling |
Max | Maximum value included in the sampling |
- Template Parameters
-
genType | Value type. Currently supported: float or double scalars. |
- See also
- GLM_GTC_random
◆ linearRand() [2/2]
template<length_t L, typename T ,
qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > glm::linearRand |
( |
vec< L, T, Q > const & | Min, |
|
|
vec< L, T, Q > const & | Max ) |
Generate random numbers in the interval [Min, Max], according a linear distribution
- Parameters
-
Min | Minimum value included in the sampling |
Max | Maximum value included in the sampling |
- Template Parameters
-
T | Value type. Currently supported: float or double. |
- See also
- GLM_GTC_random
◆ sphericalRand()
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > glm::sphericalRand |
( |
T | Radius | ) |
|
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
- See also
- GLM_GTC_random