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| FlipbookElement ()=delete |
| Deleted default constructor.
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| FlipbookElement (const std::vector< Texture * > pTexture, bool pLooping=true, float pAnimFps=24, Vector2 size={ 1.0f, 1.0f }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| Constructs a FlipbookElement.
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std::vector< Texture * > | GetFlipbookTextures () const |
| Gets the flipbook textures.
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bool | GetLooping () const |
| Gets whether the animation is looping.
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void | SetFlipbookTextures (const std::vector< Texture * > pTextures) |
| Sets the flipbook textures.
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void | SetFlipbookFps (float pFps) |
| Sets the animation FPS.
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void | SetLooping (bool pLooping) |
| Sets whether the animation should loop.
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float | GetFlipbookFps () const |
| Gets the animation FPS.
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void | Play () |
| Plays the animation (unpauses).
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void | PlayFromStart () |
| Plays the animation from the start.
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void | Pause () |
| Pauses the animation.
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void | Toggle () |
| Toggles the paused state of the animation.
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virtual void | Update () override |
| Updates the animation state. Should be called every frame.
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| SpriteElement (const std::string textureName, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| Constructs a SpriteElement with a texture name, size, position, and Z order.
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| SpriteElement (Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| Constructs a SpriteElement with size, position, and Z order. No texture is set.
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| SpriteElement (Texture *texture, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| Constructs a SpriteElement with a texture pointer, size, position, and Z order.
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| ~SpriteElement ()=default |
| Destructor for SpriteElement.
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virtual Transform2D | GetTransform () const override |
| Gets the transform of the sprite element.
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virtual Vector2 | GetSize () const override |
| Gets the size of the sprite element.
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virtual void | Draw (RendererGL *renderer) override |
| Draws the sprite element using the provided renderer.
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void | SetTexture (Texture *pTexture) |
| Sets the texture for the sprite element.
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void | SetTexture (std::string pTexture) |
| Sets the texture for the sprite element by texture name.
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Texture * | GetTexture () const |
| Gets the current texture of the sprite element.
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| WidgetElement (Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0) |
| Constructs a WidgetElement with given size, position, and Z-order.
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| ~WidgetElement ()=default |
| Default destructor.
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int | GetZOrder () const |
| Gets the Z-order of the widget.
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void | SetZOrder (int ZOrder) |
| Sets the Z-order and updates the widget order in the owner panel.
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Vector2 | GetPosition () const |
| Gets the position of the widget.
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float | GetRotation () const |
| Gets the rotation of the widget.
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void | SetSize (Vector2 size) |
| Sets the size of the widget.
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void | SetSize (float size) |
| Sets the size of the widget (uniform scale).
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void | SetAnchor (Anchor anchor) |
| Sets the anchor type for the widget.
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void | SetPosition (Vector2 position) |
| Sets the position of the widget.
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void | SetRotation (float rotation) |
| Sets the rotation of the widget.
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void | ToggleVisibility () |
| Toggles the visibility of the widget.
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UI element for displaying animated flipbook sprites.
FlipbookElement manages a sequence of textures to create a frame-by-frame animation. It supports looping, pausing, and FPS control.