Clutter Engine 0.0.1
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clt::CircleCollider Member List

This is the complete list of members for clt::CircleCollider, including all inherited members.

Actor (defined in clt::Component)clt::Component
AddRelativeRotation(Vector3 rot)clt::Componentinline
CheckCollision(ColliderComponent *pOther, hitResult &outResult) const overrideclt::CircleCollidervirtual
CircleCollider(float pRadius=32)clt::CircleCollider
ColliderComponent()clt::ColliderComponentinline
Component(int pUpdateOrder=0)clt::Componentinline
Destroy()clt::Componentinlinevirtual
GetOwner() constclt::Componentinline
GetRadius() constclt::CircleColliderinline
GetRelativeLocation() constclt::Componentinline
GetRelativeRotation() constclt::Componentinline
GetRelativeRotationEuler() constclt::Componentinline
GetRelativeScale() constclt::Componentinline
GetRelativeTransform() constclt::Componentinline
GetType() constclt::ColliderComponentinline
GetUpdateOrder() constclt::Componentinline
GetWorldLocation() constclt::Componentinline
GetWorldRotation() constclt::Componentinline
GetWorldScale() constclt::Componentinline
GetWorldTransform() constclt::Componentinlinevirtual
IsActive() constclt::Componentinline
IsTrigger() constclt::ColliderComponentinline
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false)clt::Componentinlineprotected
mBouncinessclt::ColliderComponent
mFrictionclt::ColliderComponent
mIsActiveclt::Componentprotected
mOwnerclt::Componentprotected
mRelativeTransformclt::Componentprotected
mTriggerclt::ColliderComponentprotected
mTypeclt::ColliderComponentprotected
mUpdateOrderclt::Componentprotected
OnDestroy()clt::Componentinline
SetActive(bool pActive)clt::Componentinline
SetOwner(Actor *pOwner) overrideclt::ColliderComponentprotectedvirtual
SetRelativeLocation(const Vector3 &loc)clt::Componentinline
SetRelativeLocation(const Vector2 &loc)clt::Componentinline
SetRelativeRotation(Quaternion rot)clt::Componentinline
SetRelativeRotation(Vector3 rot)clt::Componentinline
SetRelativeRotation(float rot)clt::Componentinline
SetRelativeScale(const Vector3 &scale)clt::Componentinline
SetRelativeScale(const Vector2 &scale)clt::Componentinline
SetRelativeTransform(Transform &transform)clt::Componentinline
SetWorldLocation(const Vector3 &loc)clt::Componentinline
SetWorldRotation(const Quaternion &rot)clt::Componentinline
SetWorldRotation(const Vector3 &rot)clt::Componentinline
Start()clt::Componentinlinevirtual
Subscribe(class ICollisionListener *listener) constclt::ColliderComponent
Update()clt::Componentinlinevirtual
~CircleCollider()=defaultclt::CircleCollider
~ColliderComponent()clt::ColliderComponent
~Component()=defaultclt::Componentvirtual