Clutter Engine
0.0.1
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clt
CircleCollider
clt::CircleCollider Member List
This is the complete list of members for
clt::CircleCollider
, including all inherited members.
Actor
(defined in
clt::Component
)
clt::Component
AddRelativeRotation
(Vector3 rot)
clt::Component
inline
CheckCollision
(ColliderComponent *pOther, hitResult &outResult) const override
clt::CircleCollider
virtual
CircleCollider
(float pRadius=32)
clt::CircleCollider
ColliderComponent
()
clt::ColliderComponent
inline
Component
(int pUpdateOrder=0)
clt::Component
inline
Destroy
()
clt::Component
inline
virtual
GetOwner
() const
clt::Component
inline
GetRadius
() const
clt::CircleCollider
inline
GetRelativeLocation
() const
clt::Component
inline
GetRelativeRotation
() const
clt::Component
inline
GetRelativeRotationEuler
() const
clt::Component
inline
GetRelativeScale
() const
clt::Component
inline
GetRelativeTransform
() const
clt::Component
inline
GetType
() const
clt::ColliderComponent
inline
GetUpdateOrder
() const
clt::Component
inline
GetWorldLocation
() const
clt::Component
inline
GetWorldRotation
() const
clt::Component
inline
GetWorldScale
() const
clt::Component
inline
GetWorldTransform
() const
clt::Component
inline
virtual
IsActive
() const
clt::Component
inline
IsTrigger
() const
clt::ColliderComponent
inline
LineTrace
(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false)
clt::Component
inline
protected
mBounciness
clt::ColliderComponent
mFriction
clt::ColliderComponent
mIsActive
clt::Component
protected
mOwner
clt::Component
protected
mRelativeTransform
clt::Component
protected
mTrigger
clt::ColliderComponent
protected
mType
clt::ColliderComponent
protected
mUpdateOrder
clt::Component
protected
OnDestroy
()
clt::Component
inline
SetActive
(bool pActive)
clt::Component
inline
SetOwner
(Actor *pOwner) override
clt::ColliderComponent
protected
virtual
SetRelativeLocation
(const Vector3 &loc)
clt::Component
inline
SetRelativeLocation
(const Vector2 &loc)
clt::Component
inline
SetRelativeRotation
(Quaternion rot)
clt::Component
inline
SetRelativeRotation
(Vector3 rot)
clt::Component
inline
SetRelativeRotation
(float rot)
clt::Component
inline
SetRelativeScale
(const Vector3 &scale)
clt::Component
inline
SetRelativeScale
(const Vector2 &scale)
clt::Component
inline
SetRelativeTransform
(Transform &transform)
clt::Component
inline
SetWorldLocation
(const Vector3 &loc)
clt::Component
inline
SetWorldRotation
(const Quaternion &rot)
clt::Component
inline
SetWorldRotation
(const Vector3 &rot)
clt::Component
inline
Start
()
clt::Component
inline
virtual
Subscribe
(class ICollisionListener *listener) const
clt::ColliderComponent
Update
()
clt::Component
inline
virtual
~CircleCollider
()=default
clt::CircleCollider
~ColliderComponent
()
clt::ColliderComponent
~Component
()=default
clt::Component
virtual
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