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void(* | vertex_cb )(void *user_data, real_t x, real_t y, real_t z, real_t w) |
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void(* | normal_cb )(void *user_data, real_t x, real_t y, real_t z) |
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void(* | texcoord_cb )(void *user_data, real_t x, real_t y, real_t z) |
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void(* | index_cb )(void *user_data, index_t *indices, int num_indices) |
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void(* | usemtl_cb )(void *user_data, const char *name, int material_id) |
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void(* | mtllib_cb )(void *user_data, const material_t *materials, int num_materials) |
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void(* | group_cb )(void *user_data, const char **names, int num_names) |
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void(* | object_cb )(void *user_data, const char *name) |
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The documentation for this struct was generated from the following file:
- D:/DEV JEUX/2025/CPP/Opengl/ClutterEngineOpenGL/ClutterEngine/Libraries/include/tinyLoader/tiny_obj_loader.h