Clutter Engine 0.0.1
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Struct representing an action mapped to a key. More...
#include <Input.h>
Public Attributes | |
std::string | name |
EInputState | state |
std::vector< std::function< void()> > | callbacks |
Struct representing an action mapped to a key.
std::vector<std::function<void()> > clt::Input::Action::callbacks |
List of callbacks to be executed
std::string clt::Input::Action::name |
Name of the action
EInputState clt::Input::Action::state |
State of the input