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Clutter Engine 0.0.1
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Represents a single character's font data, including texture and metrics. More...
#include <Font.h>
Public Attributes | |
| GLuint | TextureID = 0 |
| OpenGL texture ID for the glyph. | |
| Vector2 | Size = Vector2::Zero |
| Size of the glyph in pixels. | |
| Vector2 | Bearing = Vector2::Zero |
| Offset from baseline to left/top of glyph. | |
| GLuint | Advance = 0 |
| Offset to advance to next glyph. | |
Represents a single character's font data, including texture and metrics.