Clutter Engine 0.0.1
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Represents a single character's font data, including texture and metrics. More...
#include <Font.h>
Public Attributes | |
GLuint | TextureID = 0 |
OpenGL texture ID for the glyph. | |
Vector2 | Size = Vector2::Zero |
Size of the glyph in pixels. | |
Vector2 | Bearing = Vector2::Zero |
Offset from baseline to left/top of glyph. | |
GLuint | Advance = 0 |
Offset to advance to next glyph. | |
Represents a single character's font data, including texture and metrics.