Clutter Engine 0.0.1
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clt::Character Struct Reference

Represents a single character's font data, including texture and metrics. More...

#include <Font.h>

Public Attributes

GLuint TextureID = 0
 OpenGL texture ID for the glyph.
 
Vector2 Size = Vector2::Zero
 Size of the glyph in pixels.
 
Vector2 Bearing = Vector2::Zero
 Offset from baseline to left/top of glyph.
 
GLuint Advance = 0
 Offset to advance to next glyph.
 

Detailed Description

Represents a single character's font data, including texture and metrics.


The documentation for this struct was generated from the following file: