|
Clutter Engine 0.0.1
|
Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::translate (vec< 3, T, Q > const &v) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::rotate (T angle, vec< 3, T, Q > const &v) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::scale (vec< 3, T, Q > const &v) |
Include <glm/gtx/transform.hpp> to use the features of this extension.
Add transformation matrices
| GLM_FUNC_DECL mat< 4, 4, T, Q > glm::rotate | ( | T | angle, |
| vec< 3, T, Q > const & | v ) |
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
| GLM_FUNC_DECL mat< 4, 4, T, Q > glm::scale | ( | vec< 3, T, Q > const & | v | ) |
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.