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Clutter Engine 0.0.1
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Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 2, T, Q > | glm::rotate (vec< 2, T, Q > const &v, T const &angle) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 4, T, Q > | glm::rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::rotateX (vec< 3, T, Q > const &v, T const &angle) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::rotateY (vec< 3, T, Q > const &v, T const &angle) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::rotateZ (vec< 3, T, Q > const &v, T const &angle) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 4, T, Q > | glm::rotateX (vec< 4, T, Q > const &v, T const &angle) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 4, T, Q > | glm::rotateY (vec< 4, T, Q > const &v, T const &angle) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 4, T, Q > | glm::rotateZ (vec< 4, T, Q > const &v, T const &angle) |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up) |
Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
Function to directly rotate a vector
| GLM_FUNC_DECL mat< 4, 4, T, Q > glm::orientation | ( | vec< 3, T, Q > const & | Normal, |
| vec< 3, T, Q > const & | Up ) |
Build a rotation matrix from a normal and a up vector. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 2, T, Q > glm::rotate | ( | vec< 2, T, Q > const & | v, |
| T const & | angle ) |
Rotate a two dimensional vector. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 3, T, Q > glm::rotate | ( | vec< 3, T, Q > const & | v, |
| T const & | angle, | ||
| vec< 3, T, Q > const & | normal ) |
Rotate a three dimensional vector around an axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 4, T, Q > glm::rotate | ( | vec< 4, T, Q > const & | v, |
| T const & | angle, | ||
| vec< 3, T, Q > const & | normal ) |
Rotate a four dimensional vector around an axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 3, T, Q > glm::rotateX | ( | vec< 3, T, Q > const & | v, |
| T const & | angle ) |
Rotate a three dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 4, T, Q > glm::rotateX | ( | vec< 4, T, Q > const & | v, |
| T const & | angle ) |
Rotate a four dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 3, T, Q > glm::rotateY | ( | vec< 3, T, Q > const & | v, |
| T const & | angle ) |
Rotate a three dimensional vector around the Y axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 4, T, Q > glm::rotateY | ( | vec< 4, T, Q > const & | v, |
| T const & | angle ) |
Rotate a four dimensional vector around the Y axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 3, T, Q > glm::rotateZ | ( | vec< 3, T, Q > const & | v, |
| T const & | angle ) |
Rotate a three dimensional vector around the Z axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 4, T, Q > glm::rotateZ | ( | vec< 4, T, Q > const & | v, |
| T const & | angle ) |
Rotate a four dimensional vector around the Z axis. From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL vec< 3, T, Q > glm::slerp | ( | vec< 3, T, Q > const & | x, |
| vec< 3, T, Q > const & | y, | ||
| T const & | a ) |
Returns Spherical interpolation between two vectors
| x | A first vector |
| y | A second vector |
| a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. |