Clutter Engine 0.0.1
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GLM_GTX_color_space

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::rgbColor (vec< 3, T, Q > const &hsvValue)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::hsvColor (vec< 3, T, Q > const &rgbValue)
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > glm::saturation (T const s)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::saturation (T const s, vec< 3, T, Q > const &color)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > glm::saturation (T const s, vec< 4, T, Q > const &color)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::luminosity (vec< 3, T, Q > const &color)
 

Detailed Description

Include <glm/gtx/color_space.hpp> to use the features of this extension.

Related to RGB to HSV conversions and operations.

Function Documentation

◆ hsvColor()

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::hsvColor ( vec< 3, T, Q > const & rgbValue)

Converts a color from RGB color space to its color in HSV color space.

See also
GLM_GTX_color_space

◆ luminosity()

template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::luminosity ( vec< 3, T, Q > const & color)

Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.

See also
GLM_GTX_color_space

◆ rgbColor()

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::rgbColor ( vec< 3, T, Q > const & hsvValue)

Converts a color from HSV color space to its color in RGB color space.

See also
GLM_GTX_color_space

◆ saturation() [1/3]

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > glm::saturation ( T const s)

Build a saturation matrix.

See also
GLM_GTX_color_space

◆ saturation() [2/3]

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::saturation ( T const s,
vec< 3, T, Q > const & color )

Modify the saturation of a color.

See also
GLM_GTX_color_space

◆ saturation() [3/3]

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > glm::saturation ( T const s,
vec< 4, T, Q > const & color )

Modify the saturation of a color.

See also
GLM_GTX_color_space