Clutter Engine 0.0.1
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | glm::eulerAngles (qua< T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | glm::roll (qua< T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | glm::pitch (qua< T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | glm::yaw (qua< T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 3, 3, T, Q > | glm::mat3_cast (qua< T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::mat4_cast (qua< T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | glm::quat_cast (mat< 3, 3, T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | glm::quat_cast (mat< 4, 4, T, Q > const &x) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, bool, Q > | glm::lessThan (qua< T, Q > const &x, qua< T, Q > const &y) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, bool, Q > | glm::lessThanEqual (qua< T, Q > const &x, qua< T, Q > const &y) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, bool, Q > | glm::greaterThan (qua< T, Q > const &x, qua< T, Q > const &y) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, bool, Q > | glm::greaterThanEqual (qua< T, Q > const &x, qua< T, Q > const &y) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | glm::quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | glm::quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | glm::quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) |
Include <glm/gtc/quaternion.hpp> to use the features of this extension.
Defines a templated quaternion type and several quaternion operations.
GLM_FUNC_DECL vec< 3, T, Q > glm::eulerAngles | ( | qua< T, Q > const & | x | ) |
Returns euler angles, pitch as x, yaw as y, roll as z. The result is expressed in radians.
T | Floating-point scalar types. |
GLM_FUNC_DECL vec< 4, bool, Q > glm::greaterThan | ( | qua< T, Q > const & | x, |
qua< T, Q > const & | y ) |
Returns the component-wise comparison of result x > y.
T | Floating-point scalar types |
Q | Value from qualifier enum |
GLM_FUNC_DECL vec< 4, bool, Q > glm::greaterThanEqual | ( | qua< T, Q > const & | x, |
qua< T, Q > const & | y ) |
Returns the component-wise comparison of result x >= y.
T | Floating-point scalar types |
Q | Value from qualifier enum |
GLM_FUNC_DECL vec< 4, bool, Q > glm::lessThan | ( | qua< T, Q > const & | x, |
qua< T, Q > const & | y ) |
Returns the component-wise comparison result of x < y.
T | Floating-point scalar types |
Q | Value from qualifier enum |
GLM_FUNC_DECL vec< 4, bool, Q > glm::lessThanEqual | ( | qua< T, Q > const & | x, |
qua< T, Q > const & | y ) |
Returns the component-wise comparison of result x <= y.
T | Floating-point scalar types |
Q | Value from qualifier enum |
GLM_FUNC_DECL mat< 3, 3, T, Q > glm::mat3_cast | ( | qua< T, Q > const & | x | ) |
Converts a quaternion to a 3 * 3 matrix.
T | Floating-point scalar types. |
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::mat4_cast | ( | qua< T, Q > const & | x | ) |
Converts a quaternion to a 4 * 4 matrix.
T | Floating-point scalar types. |
Returns pitch value of euler angles expressed in radians.
T | Floating-point scalar types. |
GLM_FUNC_DECL qua< T, Q > glm::quat_cast | ( | mat< 3, 3, T, Q > const & | x | ) |
Converts a pure rotation 3 * 3 matrix to a quaternion.
T | Floating-point scalar types. |
GLM_FUNC_DECL qua< T, Q > glm::quat_cast | ( | mat< 4, 4, T, Q > const & | x | ) |
Converts a pure rotation 4 * 4 matrix to a quaternion.
T | Floating-point scalar types. |
GLM_FUNC_DECL qua< T, Q > glm::quatLookAt | ( | vec< 3, T, Q > const & | direction, |
vec< 3, T, Q > const & | up ) |
Build a look at quaternion based on the default handedness.
direction | Desired forward direction. Needs to be normalized. |
up | Up vector, how the camera is oriented. Typically (0, 1, 0). |
GLM_FUNC_DECL qua< T, Q > glm::quatLookAtLH | ( | vec< 3, T, Q > const & | direction, |
vec< 3, T, Q > const & | up ) |
Build a left-handed look at quaternion.
direction | Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized. |
up | Up vector, how the camera is oriented. Typically (0, 1, 0). |
GLM_FUNC_DECL qua< T, Q > glm::quatLookAtRH | ( | vec< 3, T, Q > const & | direction, |
vec< 3, T, Q > const & | up ) |
Build a right-handed look at quaternion.
direction | Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized. |
up | Up vector, how the camera is oriented. Typically (0, 1, 0). |
Returns roll value of euler angles expressed in radians.
T | Floating-point scalar types. |
Returns yaw value of euler angles expressed in radians.
T | Floating-point scalar types. |