Clutter Engine 0.0.1
Loading...
Searching...
No Matches
matrix_transform.hpp File Reference
#include "../gtc/constants.hpp"
#include "../geometric.hpp"
#include "../trigonometric.hpp"
#include "../matrix.hpp"
#include "matrix_transform.inl"

Go to the source code of this file.

Namespaces

namespace  glm
 Core features
 

Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::identity ()
 Builds an identity matrix.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 

Detailed Description