|
|
template<typename genType > |
| GLM_FUNC_DECL GLM_CONSTEXPR genType | glm::identity () |
| | Builds an identity matrix.
|
| |
| template<typename T , qualifier Q> |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v) |
| |
| template<typename T , qualifier Q> |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis) |
| |
| template<typename T , qualifier Q> |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v) |
| |
| template<typename T , qualifier Q> |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up) |
| |
| template<typename T , qualifier Q> |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up) |
| |
| template<typename T , qualifier Q> |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const ¢er, vec< 3, T, Q > const &up) |
| |