Clutter Engine 0.0.1
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clt::RigidBody Member List

This is the complete list of members for clt::RigidBody, including all inherited members.

Actor (defined in clt::Component)clt::Component
AddAngularImpulse(const Vector3 &pImpulse)clt::RigidBody
AddAngularVelocity(const Vector3 &pVel)clt::RigidBodyinline
AddForce(const Vector3 &pForce)clt::RigidBodyinline
AddRelativeRotation(Vector3 rot)clt::Componentinline
AddTorque(const Vector3 &pTorque)clt::RigidBodyinline
AddVelocity(const Vector3 &pVelocity)clt::RigidBodyinline
AddVelocity(const Vector2 &pVelocity)clt::RigidBodyinline
ApplyForceAtPoint(const Vector3 &force, const Vector3 &point)clt::RigidBody
ApplyImpulseAtPoint(const Vector3 &impulse, const Vector3 &point)clt::RigidBody
Component(int pUpdateOrder=0)clt::Componentinline
Destroy()clt::Componentinlinevirtual
GetAngularVelocity() constclt::RigidBodyinline
GetGravityScale() constclt::RigidBodyinline
GetInertia() constclt::RigidBodyinline
GetInvInertia() constclt::RigidBodyinline
GetInvMass() constclt::RigidBodyinline
GetMass() constclt::RigidBodyinline
GetOwner() constclt::Componentinline
GetRelativeLocation() constclt::Componentinline
GetRelativeRotation() constclt::Componentinline
GetRelativeRotationEuler() constclt::Componentinline
GetRelativeScale() constclt::Componentinline
GetRelativeTransform() constclt::Componentinline
GetUpdateOrder() constclt::Componentinline
GetVelocity() constclt::RigidBodyinline
GetWorldLocation() constclt::Componentinline
GetWorldRotation() constclt::Componentinline
GetWorldScale() constclt::Componentinline
GetWorldTransform() constclt::Componentinlinevirtual
IsActive() constclt::Componentinline
IsGrounded() constclt::RigidBodyinline
IsKinematic() constclt::RigidBodyinline
IsRotationLocked() constclt::RigidBodyinline
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false)clt::Componentinlineprotected
LockRotation(bool lock=true)clt::RigidBodyinline
mGravityScaleclt::RigidBody
mIsActiveclt::Componentprotected
mOwnerclt::Componentprotected
mRelativeTransformclt::Componentprotected
mUpdateOrderclt::Componentprotected
OnDestroy()clt::Componentinline
Physics (defined in clt::RigidBody)clt::RigidBody
RigidBody(float pMass=1, int pUpdadeOrder=0)clt::RigidBody
SetActive(bool pActive)clt::Componentinline
SetAngularVelocity(const Vector3 &pVel)clt::RigidBodyinline
SetGravityScale(float pGravityScale)clt::RigidBodyinline
SetGrounded(bool grounded=true)clt::RigidBodyinline
SetMass(float mass)clt::RigidBodyinline
SetOwner(Actor *pOwner) overrideclt::RigidBodyvirtual
SetRelativeLocation(const Vector3 &loc)clt::Componentinline
SetRelativeLocation(const Vector2 &loc)clt::Componentinline
SetRelativeRotation(Quaternion rot)clt::Componentinline
SetRelativeRotation(Vector3 rot)clt::Componentinline
SetRelativeRotation(float rot)clt::Componentinline
SetRelativeScale(const Vector3 &scale)clt::Componentinline
SetRelativeScale(const Vector2 &scale)clt::Componentinline
SetRelativeTransform(Transform &transform)clt::Componentinline
SetSimulate(bool simulate=true)clt::RigidBodyinline
SetVelocity(const Vector3 &pVelocity)clt::RigidBodyinline
SetWorldLocation(const Vector3 &loc)clt::Componentinline
SetWorldRotation(const Quaternion &rot)clt::Componentinline
SetWorldRotation(const Vector3 &rot)clt::Componentinline
SimulatePhysics() constclt::RigidBodyinline
Start()clt::Componentinlinevirtual
Update()clt::Componentinlinevirtual
~Component()=defaultclt::Componentvirtual
~RigidBody()=defaultclt::RigidBody