Clutter Engine
0.0.1
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clt
RigidBody
clt::RigidBody Member List
This is the complete list of members for
clt::RigidBody
, including all inherited members.
Actor
(defined in
clt::Component
)
clt::Component
AddAngularImpulse
(const Vector3 &pImpulse)
clt::RigidBody
AddAngularVelocity
(const Vector3 &pVel)
clt::RigidBody
inline
AddForce
(const Vector3 &pForce)
clt::RigidBody
inline
AddRelativeRotation
(Vector3 rot)
clt::Component
inline
AddTorque
(const Vector3 &pTorque)
clt::RigidBody
inline
AddVelocity
(const Vector3 &pVelocity)
clt::RigidBody
inline
AddVelocity
(const Vector2 &pVelocity)
clt::RigidBody
inline
ApplyForceAtPoint
(const Vector3 &force, const Vector3 &point)
clt::RigidBody
ApplyImpulseAtPoint
(const Vector3 &impulse, const Vector3 &point)
clt::RigidBody
Component
(int pUpdateOrder=0)
clt::Component
inline
Destroy
()
clt::Component
inline
virtual
GetAngularVelocity
() const
clt::RigidBody
inline
GetGravityScale
() const
clt::RigidBody
inline
GetInertia
() const
clt::RigidBody
inline
GetInvInertia
() const
clt::RigidBody
inline
GetInvMass
() const
clt::RigidBody
inline
GetMass
() const
clt::RigidBody
inline
GetOwner
() const
clt::Component
inline
GetRelativeLocation
() const
clt::Component
inline
GetRelativeRotation
() const
clt::Component
inline
GetRelativeRotationEuler
() const
clt::Component
inline
GetRelativeScale
() const
clt::Component
inline
GetRelativeTransform
() const
clt::Component
inline
GetUpdateOrder
() const
clt::Component
inline
GetVelocity
() const
clt::RigidBody
inline
GetWorldLocation
() const
clt::Component
inline
GetWorldRotation
() const
clt::Component
inline
GetWorldScale
() const
clt::Component
inline
GetWorldTransform
() const
clt::Component
inline
virtual
IsActive
() const
clt::Component
inline
IsGrounded
() const
clt::RigidBody
inline
IsKinematic
() const
clt::RigidBody
inline
IsRotationLocked
() const
clt::RigidBody
inline
LineTrace
(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false)
clt::Component
inline
protected
LockRotation
(bool lock=true)
clt::RigidBody
inline
mGravityScale
clt::RigidBody
mIsActive
clt::Component
protected
mOwner
clt::Component
protected
mRelativeTransform
clt::Component
protected
mUpdateOrder
clt::Component
protected
OnDestroy
()
clt::Component
inline
Physics
(defined in
clt::RigidBody
)
clt::RigidBody
RigidBody
(float pMass=1, int pUpdadeOrder=0)
clt::RigidBody
SetActive
(bool pActive)
clt::Component
inline
SetAngularVelocity
(const Vector3 &pVel)
clt::RigidBody
inline
SetGravityScale
(float pGravityScale)
clt::RigidBody
inline
SetGrounded
(bool grounded=true)
clt::RigidBody
inline
SetMass
(float mass)
clt::RigidBody
inline
SetOwner
(Actor *pOwner) override
clt::RigidBody
virtual
SetRelativeLocation
(const Vector3 &loc)
clt::Component
inline
SetRelativeLocation
(const Vector2 &loc)
clt::Component
inline
SetRelativeRotation
(Quaternion rot)
clt::Component
inline
SetRelativeRotation
(Vector3 rot)
clt::Component
inline
SetRelativeRotation
(float rot)
clt::Component
inline
SetRelativeScale
(const Vector3 &scale)
clt::Component
inline
SetRelativeScale
(const Vector2 &scale)
clt::Component
inline
SetRelativeTransform
(Transform &transform)
clt::Component
inline
SetSimulate
(bool simulate=true)
clt::RigidBody
inline
SetVelocity
(const Vector3 &pVelocity)
clt::RigidBody
inline
SetWorldLocation
(const Vector3 &loc)
clt::Component
inline
SetWorldRotation
(const Quaternion &rot)
clt::Component
inline
SetWorldRotation
(const Vector3 &rot)
clt::Component
inline
SimulatePhysics
() const
clt::RigidBody
inline
Start
()
clt::Component
inline
virtual
Update
()
clt::Component
inline
virtual
~Component
()=default
clt::Component
virtual
~RigidBody
()=default
clt::RigidBody
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