Clutter Engine 0.0.1
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clt::CameraComponent Member List

This is the complete list of members for clt::CameraComponent, including all inherited members.

Actor (defined in clt::Component)clt::Component
AddRelativeRotation(Vector3 rot)clt::Componentinline
CameraComponent(float pFOV=70.0f, ProjectionMode pProjectionMode=ProjectionMode::Perspective, float pNearPlane=0.1f, float pFarPlane=10000.0f)clt::CameraComponent
Component(int pUpdateOrder=0)clt::Componentinline
Destroy()clt::Componentinlinevirtual
GetActiveCamera()clt::CameraComponentstatic
GetOwner() constclt::Componentinline
GetProjectionMatrix()clt::CameraComponentinline
GetRelativeLocation() constclt::Componentinline
GetRelativeRotation() constclt::Componentinline
GetRelativeRotationEuler() constclt::Componentinline
GetRelativeScale() constclt::Componentinline
GetRelativeTransform() constclt::Componentinline
GetUpdateOrder() constclt::Componentinline
GetViewMatrix()clt::CameraComponentinline
GetViewProjMatrices()clt::CameraComponentinline
GetWorldLocation() constclt::Componentinline
GetWorldRotation() constclt::Componentinline
GetWorldScale() constclt::Componentinline
GetWorldTransform() constclt::Componentinlinevirtual
IsActive() constclt::Componentinline
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false)clt::Componentinlineprotected
mIsActiveclt::Componentprotected
mOwnerclt::Componentprotected
mRelativeTransformclt::Componentprotected
mUpdateOrderclt::Componentprotected
OnDestroy()clt::Componentinline
SetActive(CameraComponent *cam)clt::CameraComponent
SetActive()clt::CameraComponent
clt::Component::SetActive(bool pActive)clt::Componentinline
SetFOV(float pFOV)clt::CameraComponent
SetProjectionMode(ProjectionMode pProjectionMode)clt::CameraComponent
SetRelativeLocation(const Vector3 &loc)clt::Componentinline
SetRelativeLocation(const Vector2 &loc)clt::Componentinline
SetRelativeRotation(Quaternion rot)clt::Componentinline
SetRelativeRotation(Vector3 rot)clt::Componentinline
SetRelativeRotation(float rot)clt::Componentinline
SetRelativeScale(const Vector3 &scale)clt::Componentinline
SetRelativeScale(const Vector2 &scale)clt::Componentinline
SetRelativeTransform(Transform &transform)clt::Componentinline
SetWorldLocation(const Vector3 &loc)clt::Componentinline
SetWorldRotation(const Quaternion &rot)clt::Componentinline
SetWorldRotation(const Vector3 &rot)clt::Componentinline
Start()clt::Componentinlinevirtual
Update() overrideclt::CameraComponentvirtual
~CameraComponent()clt::CameraComponent
~Component()=defaultclt::Componentvirtual