Clutter Engine 0.0.1
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clt::AnimatorElement Member List

This is the complete list of members for clt::AnimatorElement, including all inherited members.

AddNewAnim(std::string pAnimName, const std::vector< Texture * > &pTextures, bool pLooping=true, float pAnimFps=24, int pDrawOrder=100)clt::AnimatorElement
AnimatorElement(std::string pAnimName, const std::vector< Texture * > &pTextures, bool pLooping=true, float pAnimFps=24, Vector2 pSize={ 1.0f, 1.0f }, Vector2 pPosition={ 0.0f, 0.0f }, int zOrder=0)clt::AnimatorElement
AnimatorElement()=deleteclt::AnimatorElement
AnimatorElement(const FlipbookElement &)=deleteclt::AnimatorElement
Draw(RendererGL *renderer) overrideclt::SpriteElementinlinevirtual
FlipbookElement()=deleteclt::FlipbookElement
FlipbookElement(const std::vector< Texture * > pTexture, bool pLooping=true, float pAnimFps=24, Vector2 size={ 1.0f, 1.0f }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::FlipbookElementinline
GetAnim(std::string pAnimName)clt::AnimatorElementinline
GetFlipbookFps() constclt::FlipbookElementinline
GetFlipbookTextures() constclt::FlipbookElementinline
GetLooping() constclt::FlipbookElementinline
GetPosition() constclt::WidgetElementinline
GetRotation() constclt::WidgetElementinline
GetSize() const overrideclt::SpriteElementinlinevirtual
GetTexture() constclt::SpriteElementinline
GetTransform() const overrideclt::SpriteElementinlinevirtual
GetZOrder() constclt::WidgetElementinline
mTextureclt::SpriteElementprotected
mTransformclt::WidgetElementprotected
mVisibilityclt::WidgetElement
operator=(const FlipbookElement &)=deleteclt::AnimatorElement
Pause()clt::FlipbookElementinline
Play()clt::FlipbookElementinline
PlayAnim(std::string pAnimName)clt::AnimatorElement
PlayFromStart()clt::FlipbookElementinline
RemoveAnim(std::string pAnimName)clt::AnimatorElement
SetAnchor(Anchor anchor)clt::WidgetElementinline
SetFlipbookFps(float pFps)clt::FlipbookElementinline
SetFlipbookTextures(const std::vector< Texture * > pTextures)clt::FlipbookElement
SetLooping(bool pLooping)clt::FlipbookElementinline
SetOwner(UIPanel *pOwner)clt::WidgetElementinlineprotected
SetPosition(Vector2 position)clt::WidgetElementinline
SetRotation(float rotation)clt::WidgetElementinline
SetSize(Vector2 size)clt::WidgetElementinline
SetSize(float size)clt::WidgetElementinline
SetTexture(Texture *pTexture)clt::SpriteElementinline
SetTexture(std::string pTexture)clt::SpriteElementinline
SetZOrder(int ZOrder)clt::WidgetElementinline
SpriteElement(const std::string textureName, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::SpriteElementinline
SpriteElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::SpriteElementinline
SpriteElement(Texture *texture, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::SpriteElementinline
Toggle()clt::FlipbookElementinline
ToggleVisibility()clt::WidgetElementinline
UIPanel (defined in clt::WidgetElement)clt::WidgetElementprotected
Update() overrideclt::FlipbookElementvirtual
WidgetElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::WidgetElementinline
~AnimatorElement()clt::AnimatorElementvirtual
~SpriteElement()=defaultclt::SpriteElement
~WidgetElement()=defaultclt::WidgetElement