Clutter Engine 0.0.1
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This is the complete list of members for Vector3, including all inherited members.
Abs() const | Vector3 | inline |
Backward | Vector3 | static |
Clamp(Vector3 temp, float minValue, float maxValue) | Vector3 | friend |
Clamp(float minValue, float maxValue) | Vector3 | inline |
Clamp(const Vector3 &vec, float minValue, float maxValue) | Vector3 | inlinestatic |
Cross(const Vector3 &a, const Vector3 &b) | Vector3 | inlinestatic |
Dot(const Vector3 &a, const Vector3 &b) | Vector3 | inlinestatic |
Down | Vector3 | static |
Forward | Vector3 | static |
GetAsFloatPtr() const | Vector3 | inline |
Infinity | Vector3 | static |
Left | Vector3 | static |
Length() const | Vector3 | |
LengthSq() const | Vector3 | |
Lerp(const Vector3 &a, const Vector3 &b, float f) | Vector3 | inlinestatic |
NegInfinity | Vector3 | static |
Normalize() | Vector3 | |
Normalize(const Vector3 &vec) | Vector3 | inlinestatic |
Normalized() const | Vector3 | inline |
One | Vector3 | static |
operator*(const Vector3 &left, const Vector3 &right) | Vector3 | friend |
operator*(const Vector3 &vec, float scalar) | Vector3 | friend |
operator*(float scalar, const Vector3 &vec) | Vector3 | friend |
operator*=(float scalar) | Vector3 | inline |
operator+(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
operator+=(const Vector3 &right) | Vector3 | inline |
operator-(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
operator-() const | Vector3 | inline |
operator-=(const Vector3 &right) | Vector3 | inline |
operator/(const Vector3 &vec, float scalar) | Vector3 | friend |
operator/(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
operator/=(float scalar) | Vector3 | inline |
operator[](int index) | Vector3 | inline |
operator[](int index) const | Vector3 | inline |
Reflect(const Vector3 &v, const Vector3 &n) | Vector3 | inlinestatic |
Right | Vector3 | static |
Set(float xP, float yP, float zP) | Vector3 | |
ToString() | Vector3 | inline |
Transform(Vector3 &vec, class Matrix4 &mat, float w=1.0f) | Vector3 | static |
Transform(const Vector3 &v, const class Quaternion &q) | Vector3 | static |
TransformWithPerspDiv(Vector3 &vec, class Matrix4 &mat, float w=1.0f) | Vector3 | static |
Up | Vector3 | static |
Vector3() | Vector3 | inline |
Vector3(float pXYZ) | Vector3 | inline |
Vector3(Vector2 pXY) | Vector3 | inline |
Vector3(float xP, float yP, float zP) | Vector3 | inline |
VInterp(const Vector3 ¤t, const Vector3 &target, float interpSpeed, float deltaTime=-1) | Vector3 | inlinestatic |
x | Vector3 | |
xy() | Vector3 | inline |
xz() | Vector3 | inline |
y | Vector3 | |
yz() | Vector3 | inline |
z | Vector3 | |
Zero | Vector3 | static |