|
Clutter Engine 0.0.1
|
This is the complete list of members for Vector3, including all inherited members.
| Abs() const | Vector3 | inline |
| Backward | Vector3 | static |
| Clamp(Vector3 temp, float minValue, float maxValue) | Vector3 | friend |
| Clamp(float minValue, float maxValue) | Vector3 | inline |
| Clamp(const Vector3 &vec, float minValue, float maxValue) | Vector3 | inlinestatic |
| Cross(const Vector3 &a, const Vector3 &b) | Vector3 | inlinestatic |
| Dot(const Vector3 &a, const Vector3 &b) | Vector3 | inlinestatic |
| Down | Vector3 | static |
| Forward | Vector3 | static |
| GetAsFloatPtr() const | Vector3 | inline |
| Infinity | Vector3 | static |
| Left | Vector3 | static |
| Length() const | Vector3 | |
| LengthSq() const | Vector3 | |
| Lerp(const Vector3 &a, const Vector3 &b, float f) | Vector3 | inlinestatic |
| NegInfinity | Vector3 | static |
| Normalize() | Vector3 | |
| Normalize(const Vector3 &vec) | Vector3 | inlinestatic |
| Normalized() const | Vector3 | inline |
| One | Vector3 | static |
| operator*(const Vector3 &left, const Vector3 &right) | Vector3 | friend |
| operator*(const Vector3 &vec, float scalar) | Vector3 | friend |
| operator*(float scalar, const Vector3 &vec) | Vector3 | friend |
| operator*=(float scalar) | Vector3 | inline |
| operator+(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator+=(const Vector3 &right) | Vector3 | inline |
| operator-(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator-() const | Vector3 | inline |
| operator-=(const Vector3 &right) | Vector3 | inline |
| operator/(const Vector3 &vec, float scalar) | Vector3 | friend |
| operator/(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator/=(float scalar) | Vector3 | inline |
| operator[](int index) | Vector3 | inline |
| operator[](int index) const | Vector3 | inline |
| Reflect(const Vector3 &v, const Vector3 &n) | Vector3 | inlinestatic |
| Right | Vector3 | static |
| Set(float xP, float yP, float zP) | Vector3 | |
| ToString() | Vector3 | inline |
| Transform(Vector3 &vec, class Matrix4 &mat, float w=1.0f) | Vector3 | static |
| Transform(const Vector3 &v, const class Quaternion &q) | Vector3 | static |
| TransformWithPerspDiv(Vector3 &vec, class Matrix4 &mat, float w=1.0f) | Vector3 | static |
| Up | Vector3 | static |
| Vector3() | Vector3 | inline |
| Vector3(float pXYZ) | Vector3 | inline |
| Vector3(Vector2 pXY) | Vector3 | inline |
| Vector3(float xP, float yP, float zP) | Vector3 | inline |
| VInterp(const Vector3 ¤t, const Vector3 &target, float interpSpeed, float deltaTime=-1) | Vector3 | inlinestatic |
| x | Vector3 | |
| xy() | Vector3 | inline |
| xz() | Vector3 | inline |
| y | Vector3 | |
| yz() | Vector3 | inline |
| z | Vector3 | |
| Zero | Vector3 | static |