11 template<
typename T, qualifier Q>
12 GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T
const& j, vec<4, T, Q>
const& ip)
14 vec<3, T, Q> pXYZ =
floor(
fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1);
15 T pW =
static_cast<T
>(1.5) - dot(
abs(pXYZ), vec<3, T, Q>(1));
16 vec<4, T, Q> s = vec<4, T, Q>(
lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0)));
17 pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
18 return vec<4, T, Q>(pXYZ, pW);
23 template<
typename T, qualifier Q>
24 GLM_FUNC_QUALIFIER T
perlin(vec<2, T, Q>
const& Position)
26 vec<4, T, Q> Pi =
glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
27 vec<4, T, Q> Pf =
glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
28 Pi = mod(Pi, vec<4, T, Q>(289));
29 vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
30 vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
31 vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
32 vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
34 vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
36 vec<4, T, Q> gx =
static_cast<T
>(2) *
glm::fract(i / T(41)) - T(1);
37 vec<4, T, Q> gy =
glm::abs(gx) - T(0.5);
41 vec<2, T, Q> g00(gx.x, gy.x);
42 vec<2, T, Q> g10(gx.y, gy.y);
43 vec<2, T, Q> g01(gx.z, gy.z);
44 vec<2, T, Q> g11(gx.w, gy.w);
46 vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
52 T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
53 T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
54 T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
55 T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
57 vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
58 vec<2, T, Q> n_x =
mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
59 T n_xy =
mix(n_x.x, n_x.y, fade_xy.y);
64 template<
typename T, qualifier Q>
65 GLM_FUNC_QUALIFIER T
perlin(vec<3, T, Q>
const& Position)
67 vec<3, T, Q> Pi0 =
floor(Position);
68 vec<3, T, Q> Pi1 = Pi0 + T(1);
69 Pi0 = detail::mod289(Pi0);
70 Pi1 = detail::mod289(Pi1);
71 vec<3, T, Q> Pf0 =
fract(Position);
72 vec<3, T, Q> Pf1 = Pf0 - T(1);
73 vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
74 vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y));
75 vec<4, T, Q> iz0(Pi0.z);
76 vec<4, T, Q> iz1(Pi1.z);
78 vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
79 vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
80 vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
82 vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0);
83 vec<4, T, Q> gy0 =
fract(
floor(gx0) * T(1.0 / 7.0)) - T(0.5);
85 vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) -
abs(gx0) -
abs(gy0);
86 vec<4, T, Q> sz0 =
step(gz0, vec<4, T, Q>(0.0));
87 gx0 -= sz0 * (
step(T(0), gx0) - T(0.5));
88 gy0 -= sz0 * (
step(T(0), gy0) - T(0.5));
90 vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0);
91 vec<4, T, Q> gy1 =
fract(
floor(gx1) * T(1.0 / 7.0)) - T(0.5);
93 vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) -
abs(gx1) -
abs(gy1);
94 vec<4, T, Q> sz1 =
step(gz1, vec<4, T, Q>(0.0));
95 gx1 -= sz1 * (
step(T(0), gx1) - T(0.5));
96 gy1 -= sz1 * (
step(T(0), gy1) - T(0.5));
98 vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
99 vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
100 vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
101 vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
102 vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
103 vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
104 vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
105 vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
107 vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
112 vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
118 T n000 = dot(g000, Pf0);
119 T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
120 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
121 T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
122 T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
123 T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
124 T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
125 T n111 = dot(g111, Pf1);
127 vec<3, T, Q> fade_xyz = detail::fade(Pf0);
128 vec<4, T, Q> n_z =
mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
129 vec<2, T, Q> n_yz =
mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
130 T n_xyz =
mix(n_yz.x, n_yz.y, fade_xyz.x);
131 return T(2.2) * n_xyz;
208 template<
typename T, qualifier Q>
209 GLM_FUNC_QUALIFIER T
perlin(vec<4, T, Q>
const& Position)
211 vec<4, T, Q> Pi0 =
floor(Position);
212 vec<4, T, Q> Pi1 = Pi0 + T(1);
213 Pi0 = mod(Pi0, vec<4, T, Q>(289));
214 Pi1 = mod(Pi1, vec<4, T, Q>(289));
215 vec<4, T, Q> Pf0 =
fract(Position);
216 vec<4, T, Q> Pf1 = Pf0 - T(1);
217 vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
218 vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
219 vec<4, T, Q> iz0(Pi0.z);
220 vec<4, T, Q> iz1(Pi1.z);
221 vec<4, T, Q> iw0(Pi0.w);
222 vec<4, T, Q> iw1(Pi1.w);
224 vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
225 vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
226 vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
227 vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
228 vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
229 vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
230 vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
232 vec<4, T, Q> gx00 = ixy00 / T(7);
233 vec<4, T, Q> gy00 =
floor(gx00) / T(7);
234 vec<4, T, Q> gz00 =
floor(gy00) / T(6);
235 gx00 =
fract(gx00) - T(0.5);
236 gy00 =
fract(gy00) - T(0.5);
237 gz00 =
fract(gz00) - T(0.5);
238 vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) -
abs(gx00) -
abs(gy00) -
abs(gz00);
239 vec<4, T, Q> sw00 =
step(gw00, vec<4, T, Q>(0.0));
240 gx00 -= sw00 * (
step(T(0), gx00) - T(0.5));
241 gy00 -= sw00 * (
step(T(0), gy00) - T(0.5));
243 vec<4, T, Q> gx01 = ixy01 / T(7);
244 vec<4, T, Q> gy01 =
floor(gx01) / T(7);
245 vec<4, T, Q> gz01 =
floor(gy01) / T(6);
246 gx01 =
fract(gx01) - T(0.5);
247 gy01 =
fract(gy01) - T(0.5);
248 gz01 =
fract(gz01) - T(0.5);
249 vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) -
abs(gx01) -
abs(gy01) -
abs(gz01);
250 vec<4, T, Q> sw01 =
step(gw01, vec<4, T, Q>(0.0));
251 gx01 -= sw01 * (
step(T(0), gx01) - T(0.5));
252 gy01 -= sw01 * (
step(T(0), gy01) - T(0.5));
254 vec<4, T, Q> gx10 = ixy10 / T(7);
255 vec<4, T, Q> gy10 =
floor(gx10) / T(7);
256 vec<4, T, Q> gz10 =
floor(gy10) / T(6);
257 gx10 =
fract(gx10) - T(0.5);
258 gy10 =
fract(gy10) - T(0.5);
259 gz10 =
fract(gz10) - T(0.5);
260 vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) -
abs(gx10) -
abs(gy10) -
abs(gz10);
261 vec<4, T, Q> sw10 =
step(gw10, vec<4, T, Q>(0));
262 gx10 -= sw10 * (
step(T(0), gx10) - T(0.5));
263 gy10 -= sw10 * (
step(T(0), gy10) - T(0.5));
265 vec<4, T, Q> gx11 = ixy11 / T(7);
266 vec<4, T, Q> gy11 =
floor(gx11) / T(7);
267 vec<4, T, Q> gz11 =
floor(gy11) / T(6);
268 gx11 =
fract(gx11) - T(0.5);
269 gy11 =
fract(gy11) - T(0.5);
270 gz11 =
fract(gz11) - T(0.5);
271 vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) -
abs(gx11) -
abs(gy11) -
abs(gz11);
272 vec<4, T, Q> sw11 =
step(gw11, vec<4, T, Q>(0.0));
273 gx11 -= sw11 * (
step(T(0), gx11) - T(0.5));
274 gy11 -= sw11 * (
step(T(0), gy11) - T(0.5));
276 vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
277 vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
278 vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
279 vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
280 vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
281 vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
282 vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
283 vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
284 vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
285 vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
286 vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
287 vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
288 vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
289 vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
290 vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
291 vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
293 vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
299 vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
305 vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
311 vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
317 T n0000 = dot(g0000, Pf0);
318 T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
319 T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
320 T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
321 T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
322 T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
323 T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
324 T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
325 T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
326 T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
327 T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
328 T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
329 T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
330 T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
331 T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
332 T n1111 = dot(g1111, Pf1);
334 vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
335 vec<4, T, Q> n_0w =
mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
336 vec<4, T, Q> n_1w =
mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
337 vec<4, T, Q> n_zw =
mix(n_0w, n_1w, fade_xyzw.z);
338 vec<2, T, Q> n_yzw =
mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
339 T n_xyzw =
mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
340 return T(2.2) * n_xyzw;
344 template<
typename T, qualifier Q>
345 GLM_FUNC_QUALIFIER T
perlin(vec<2, T, Q>
const& Position, vec<2, T, Q>
const& rep)
347 vec<4, T, Q> Pi =
floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
348 vec<4, T, Q> Pf =
fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
349 Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y));
350 Pi = mod(Pi, vec<4, T, Q>(289));
351 vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
352 vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
353 vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
354 vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
356 vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
358 vec<4, T, Q> gx =
static_cast<T
>(2) *
fract(i / T(41)) - T(1);
359 vec<4, T, Q> gy =
abs(gx) - T(0.5);
360 vec<4, T, Q> tx =
floor(gx + T(0.5));
363 vec<2, T, Q> g00(gx.x, gy.x);
364 vec<2, T, Q> g10(gx.y, gy.y);
365 vec<2, T, Q> g01(gx.z, gy.z);
366 vec<2, T, Q> g11(gx.w, gy.w);
368 vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
374 T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
375 T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
376 T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
377 T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
379 vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
380 vec<2, T, Q> n_x =
mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
381 T n_xy =
mix(n_x.x, n_x.y, fade_xy.y);
382 return T(2.3) * n_xy;
386 template<
typename T, qualifier Q>
387 GLM_FUNC_QUALIFIER T
perlin(vec<3, T, Q>
const& Position, vec<3, T, Q>
const& rep)
389 vec<3, T, Q> Pi0 = mod(
floor(Position), rep);
390 vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep);
391 Pi0 = mod(Pi0, vec<3, T, Q>(289));
392 Pi1 = mod(Pi1, vec<3, T, Q>(289));
393 vec<3, T, Q> Pf0 =
fract(Position);
394 vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1));
395 vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
396 vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
397 vec<4, T, Q> iz0(Pi0.z);
398 vec<4, T, Q> iz1(Pi1.z);
400 vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
401 vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
402 vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
404 vec<4, T, Q> gx0 = ixy0 / T(7);
405 vec<4, T, Q> gy0 =
fract(
floor(gx0) / T(7)) - T(0.5);
407 vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) -
abs(gx0) -
abs(gy0);
408 vec<4, T, Q> sz0 =
step(gz0, vec<4, T, Q>(0));
409 gx0 -= sz0 * (
step(T(0), gx0) - T(0.5));
410 gy0 -= sz0 * (
step(T(0), gy0) - T(0.5));
412 vec<4, T, Q> gx1 = ixy1 / T(7);
413 vec<4, T, Q> gy1 =
fract(
floor(gx1) / T(7)) - T(0.5);
415 vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) -
abs(gx1) -
abs(gy1);
416 vec<4, T, Q> sz1 =
step(gz1, vec<4, T, Q>(T(0)));
417 gx1 -= sz1 * (
step(T(0), gx1) - T(0.5));
418 gy1 -= sz1 * (
step(T(0), gy1) - T(0.5));
420 vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x);
421 vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y);
422 vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z);
423 vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w);
424 vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x);
425 vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y);
426 vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z);
427 vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w);
429 vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
434 vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
440 T n000 = dot(g000, Pf0);
441 T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
442 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
443 T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
444 T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
445 T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
446 T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
447 T n111 = dot(g111, Pf1);
449 vec<3, T, Q> fade_xyz = detail::fade(Pf0);
450 vec<4, T, Q> n_z =
mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
451 vec<2, T, Q> n_yz =
mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
452 T n_xyz =
mix(n_yz.x, n_yz.y, fade_xyz.x);
453 return T(2.2) * n_xyz;
457 template<
typename T, qualifier Q>
458 GLM_FUNC_QUALIFIER T
perlin(vec<4, T, Q>
const& Position, vec<4, T, Q>
const& rep)
460 vec<4, T, Q> Pi0 = mod(
floor(Position), rep);
461 vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep);
462 vec<4, T, Q> Pf0 =
fract(Position);
463 vec<4, T, Q> Pf1 = Pf0 - T(1);
464 vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
465 vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
466 vec<4, T, Q> iz0(Pi0.z);
467 vec<4, T, Q> iz1(Pi1.z);
468 vec<4, T, Q> iw0(Pi0.w);
469 vec<4, T, Q> iw1(Pi1.w);
471 vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
472 vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
473 vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
474 vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
475 vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
476 vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
477 vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
479 vec<4, T, Q> gx00 = ixy00 / T(7);
480 vec<4, T, Q> gy00 =
floor(gx00) / T(7);
481 vec<4, T, Q> gz00 =
floor(gy00) / T(6);
482 gx00 =
fract(gx00) - T(0.5);
483 gy00 =
fract(gy00) - T(0.5);
484 gz00 =
fract(gz00) - T(0.5);
485 vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) -
abs(gx00) -
abs(gy00) -
abs(gz00);
486 vec<4, T, Q> sw00 =
step(gw00, vec<4, T, Q>(0));
487 gx00 -= sw00 * (
step(T(0), gx00) - T(0.5));
488 gy00 -= sw00 * (
step(T(0), gy00) - T(0.5));
490 vec<4, T, Q> gx01 = ixy01 / T(7);
491 vec<4, T, Q> gy01 =
floor(gx01) / T(7);
492 vec<4, T, Q> gz01 =
floor(gy01) / T(6);
493 gx01 =
fract(gx01) - T(0.5);
494 gy01 =
fract(gy01) - T(0.5);
495 gz01 =
fract(gz01) - T(0.5);
496 vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) -
abs(gx01) -
abs(gy01) -
abs(gz01);
497 vec<4, T, Q> sw01 =
step(gw01, vec<4, T, Q>(0.0));
498 gx01 -= sw01 * (
step(T(0), gx01) - T(0.5));
499 gy01 -= sw01 * (
step(T(0), gy01) - T(0.5));
501 vec<4, T, Q> gx10 = ixy10 / T(7);
502 vec<4, T, Q> gy10 =
floor(gx10) / T(7);
503 vec<4, T, Q> gz10 =
floor(gy10) / T(6);
504 gx10 =
fract(gx10) - T(0.5);
505 gy10 =
fract(gy10) - T(0.5);
506 gz10 =
fract(gz10) - T(0.5);
507 vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) -
abs(gx10) -
abs(gy10) -
abs(gz10);
508 vec<4, T, Q> sw10 =
step(gw10, vec<4, T, Q>(0.0));
509 gx10 -= sw10 * (
step(T(0), gx10) - T(0.5));
510 gy10 -= sw10 * (
step(T(0), gy10) - T(0.5));
512 vec<4, T, Q> gx11 = ixy11 / T(7);
513 vec<4, T, Q> gy11 =
floor(gx11) / T(7);
514 vec<4, T, Q> gz11 =
floor(gy11) / T(6);
515 gx11 =
fract(gx11) - T(0.5);
516 gy11 =
fract(gy11) - T(0.5);
517 gz11 =
fract(gz11) - T(0.5);
518 vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) -
abs(gx11) -
abs(gy11) -
abs(gz11);
519 vec<4, T, Q> sw11 =
step(gw11, vec<4, T, Q>(T(0)));
520 gx11 -= sw11 * (
step(T(0), gx11) - T(0.5));
521 gy11 -= sw11 * (
step(T(0), gy11) - T(0.5));
523 vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
524 vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
525 vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
526 vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
527 vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
528 vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
529 vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
530 vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
531 vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
532 vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
533 vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
534 vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
535 vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
536 vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
537 vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
538 vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
540 vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
546 vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
552 vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
558 vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
564 T n0000 = dot(g0000, Pf0);
565 T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
566 T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
567 T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
568 T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
569 T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
570 T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
571 T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
572 T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
573 T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
574 T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
575 T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
576 T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
577 T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
578 T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
579 T n1111 = dot(g1111, Pf1);
581 vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
582 vec<4, T, Q> n_0w =
mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
583 vec<4, T, Q> n_1w =
mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
584 vec<4, T, Q> n_zw =
mix(n_0w, n_1w, fade_xyzw.z);
585 vec<2, T, Q> n_yzw =
mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
586 T n_xyzw =
mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
587 return T(2.2) * n_xyzw;
590 template<
typename T, qualifier Q>
593 vec<4, T, Q>
const C = vec<4, T, Q>(
594 T( 0.211324865405187),
595 T( 0.366025403784439),
596 T(-0.577350269189626),
597 T( 0.024390243902439));
600 vec<2, T, Q> i =
floor(v + dot(v, vec<2, T, Q>(C[1])));
601 vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0]));
606 vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1);
610 vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z);
611 x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w);
614 i = mod(i, vec<2, T, Q>(289));
615 vec<3, T, Q> p = detail::permute(
616 detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1)))
617 + i.x + vec<3, T, Q>(T(0), i1.x, T(1)));
619 vec<3, T, Q> m =
max(vec<3, T, Q>(0.5) - vec<3, T, Q>(
621 dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
622 dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0));
629 vec<3, T, Q> x =
static_cast<T
>(2) *
fract(p * C.w) - T(1);
630 vec<3, T, Q> h =
abs(x) - T(0.5);
631 vec<3, T, Q> ox =
floor(x + T(0.5));
632 vec<3, T, Q> a0 = x - ox;
636 m *=
static_cast<T
>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
640 g.x = a0.x * x0.x + h.x * x0.y;
642 g.y = a0.y * x12.x + h.y * x12.y;
643 g.z = a0.z * x12.z + h.z * x12.w;
644 return T(130) * dot(m, g);
647 template<
typename T, qualifier Q>
648 GLM_FUNC_QUALIFIER T
simplex(vec<3, T, Q>
const& v)
650 vec<2, T, Q>
const C(1.0 / 6.0, 1.0 / 3.0);
651 vec<4, T, Q>
const D(0.0, 0.5, 1.0, 2.0);
654 vec<3, T, Q> i(
floor(v + dot(v, vec<3, T, Q>(C.y))));
655 vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x)));
658 vec<3, T, Q> g(
step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0));
659 vec<3, T, Q> l(T(1) - g);
660 vec<3, T, Q> i1(
min(g, vec<3, T, Q>(l.z, l.x, l.y)));
661 vec<3, T, Q> i2(
max(g, vec<3, T, Q>(l.z, l.x, l.y)));
667 vec<3, T, Q> x1(x0 - i1 + C.x);
668 vec<3, T, Q> x2(x0 - i2 + C.y);
669 vec<3, T, Q> x3(x0 - D.y);
672 i = detail::mod289(i);
673 vec<4, T, Q> p(detail::permute(detail::permute(detail::permute(
674 i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) +
675 i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) +
676 i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1))));
680 T n_ =
static_cast<T
>(0.142857142857);
681 vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x));
683 vec<4, T, Q> j(p - T(49) *
floor(p * ns.z * ns.z));
685 vec<4, T, Q> x_(
floor(j * ns.z));
686 vec<4, T, Q> y_(
floor(j - T(7) * x_));
688 vec<4, T, Q> x(x_ * ns.x + ns.y);
689 vec<4, T, Q> y(y_ * ns.x + ns.y);
690 vec<4, T, Q> h(T(1) -
abs(x) -
abs(y));
692 vec<4, T, Q> b0(x.x, x.y, y.x, y.y);
693 vec<4, T, Q> b1(x.z, x.w, y.z, y.w);
697 vec<4, T, Q> s0(
floor(b0) * T(2) + T(1));
698 vec<4, T, Q> s1(
floor(b1) * T(2) + T(1));
699 vec<4, T, Q> sh(-
step(h, vec<4, T, Q>(0.0)));
701 vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y);
702 vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w);
704 vec<3, T, Q> p0(a0.x, a0.y, h.x);
705 vec<3, T, Q> p1(a0.z, a0.w, h.y);
706 vec<3, T, Q> p2(a1.x, a1.y, h.z);
707 vec<3, T, Q> p3(a1.z, a1.w, h.w);
710 vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
717 vec<4, T, Q> m =
max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0));
719 return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
722 template<
typename T, qualifier Q>
723 GLM_FUNC_QUALIFIER T
simplex(vec<4, T, Q>
const& v)
725 vec<4, T, Q>
const C(
732 T
const F4 =
static_cast<T
>(0.309016994374947451);
735 vec<4, T, Q> i =
floor(v + dot(v, vec<4, T, Q>(F4)));
736 vec<4, T, Q> x0 = v - i + dot(i, vec<4, T, Q>(C.x));
742 vec<3, T, Q> isX =
step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x));
743 vec<3, T, Q> isYZ =
step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z));
747 i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX);
749 i0.y += isYZ.x + isYZ.y;
751 i0.z +=
static_cast<T
>(1) - isYZ.x;
752 i0.w +=
static_cast<T
>(1) - isYZ.y;
754 i0.w +=
static_cast<T
>(1) - isYZ.z;
757 vec<4, T, Q> i3 = clamp(i0, T(0), T(1));
758 vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1));
759 vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1));
766 vec<4, T, Q> x1 = x0 - i1 + C.x;
767 vec<4, T, Q> x2 = x0 - i2 + C.y;
768 vec<4, T, Q> x3 = x0 - i3 + C.z;
769 vec<4, T, Q> x4 = x0 + C.w;
772 i = mod(i, vec<4, T, Q>(289));
773 T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
774 vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
775 i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) +
776 i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) +
777 i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) +
778 i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1)));
782 vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
784 vec<4, T, Q> p0 = gtc::grad4(j0, ip);
785 vec<4, T, Q> p1 = gtc::grad4(j1.x, ip);
786 vec<4, T, Q> p2 = gtc::grad4(j1.y, ip);
787 vec<4, T, Q> p3 = gtc::grad4(j1.z, ip);
788 vec<4, T, Q> p4 = gtc::grad4(j1.w, ip);
791 vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
796 p4 *= detail::taylorInvSqrt(dot(p4, p4));
799 vec<3, T, Q> m0 =
max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0));
800 vec<2, T, Q> m1 =
max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0));
804 (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
805 dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4))));
GLM_FUNC_DECL genType step(genType edge, genType x)
Definition func_common.inl:545
GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x)
GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y)
Definition func_common.inl:17
GLM_FUNC_DECL genType fract(genType x)
Definition func_common.inl:388
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
Definition func_common.inl:526
GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)
Definition func_common.inl:307
GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y)
Definition func_common.inl:25
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec< L, bool, Q > lessThan(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Definition func_vector_relational.inl:4
GLM_FUNC_DECL T perlin(vec< L, T, Q > const &p)
GLM_FUNC_DECL T simplex(vec< L, T, Q > const &p)
Core features
Definition common.hpp:21
Definition qualifier.hpp:35