#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../exponential.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include <limits>
#include "color_space.inl"
Go to the source code of this file.
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template<length_t L, typename T , qualifier Q> |
GLM_FUNC_DECL vec< L, T, Q > | glm::convertLinearToSRGB (vec< L, T, Q > const &ColorLinear) |
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template<length_t L, typename T , qualifier Q> |
GLM_FUNC_DECL vec< L, T, Q > | glm::convertLinearToSRGB (vec< L, T, Q > const &ColorLinear, T Gamma) |
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template<length_t L, typename T , qualifier Q> |
GLM_FUNC_DECL vec< L, T, Q > | glm::convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB) |
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template<length_t L, typename T , qualifier Q> |
GLM_FUNC_DECL vec< L, T, Q > | glm::convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB, T Gamma) |
| Convert a sRGB color to linear color using a custom gamma correction.
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