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template<typename T , qualifier Q> |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | glm::translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v) |
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template<typename T , qualifier Q> |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | glm::rotate (mat< 3, 3, T, Q > const &m, T angle) |
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template<typename T , qualifier Q> |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | glm::scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v) |
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template<typename T , qualifier Q> |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | glm::shearX (mat< 3, 3, T, Q > const &m, T y) |
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template<typename T , qualifier Q> |
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > | glm::shearY (mat< 3, 3, T, Q > const &m, T x) |
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Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
Defines functions that generate common 2d transformation matrices.
◆ rotate()
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > glm::rotate |
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mat< 3, 3, T, Q > const & | m, |
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T | angle ) |
Builds a rotation 3 * 3 matrix created from an angle.
- Parameters
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m | Input matrix multiplied by this translation matrix. |
angle | Rotation angle expressed in radians. |
◆ scale()
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > glm::scale |
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mat< 3, 3, T, Q > const & | m, |
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vec< 2, T, Q > const & | v ) |
Builds a scale 3 * 3 matrix created from a vector of 2 components.
- Parameters
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m | Input matrix multiplied by this translation matrix. |
v | Coordinates of a scale vector. |
◆ shearX()
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > glm::shearX |
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mat< 3, 3, T, Q > const & | m, |
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T | y ) |
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
- Parameters
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m | Input matrix multiplied by this translation matrix. |
y | Shear factor. |
◆ shearY()
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > glm::shearY |
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mat< 3, 3, T, Q > const & | m, |
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T | x ) |
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
- Parameters
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m | Input matrix multiplied by this translation matrix. |
x | Shear factor. |
◆ translate()
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > glm::translate |
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mat< 3, 3, T, Q > const & | m, |
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vec< 2, T, Q > const & | v ) |
Builds a translation 3 * 3 matrix created from a vector of 2 components.
- Parameters
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m | Input matrix multiplied by this translation matrix. |
v | Coordinates of a translation vector. |