Clutter Engine 0.0.1
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GLM_GTX_matrix_interpolation

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL void glm::axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::extractMatrixRotation (mat< 4, 4, T, Q > const &Mat)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
 

Detailed Description

Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.

Allows to directly interpolate two matrices.

Function Documentation

◆ axisAngle()

template<typename T , qualifier Q>
GLM_FUNC_DECL void glm::axisAngle ( mat< 4, 4, T, Q > const & Mat,
vec< 3, T, Q > & Axis,
T & Angle )

Get the axis and angle of the rotation from a matrix. From GLM_GTX_matrix_interpolation extension.

◆ axisAngleMatrix()

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::axisAngleMatrix ( vec< 3, T, Q > const & Axis,
T const Angle )

Build a matrix from axis and angle. From GLM_GTX_matrix_interpolation extension.

◆ extractMatrixRotation()

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::extractMatrixRotation ( mat< 4, 4, T, Q > const & Mat)

Extracts the rotation part of a matrix. From GLM_GTX_matrix_interpolation extension.

◆ interpolate()

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::interpolate ( mat< 4, 4, T, Q > const & m1,
mat< 4, 4, T, Q > const & m2,
T const Delta )

Build a interpolation of 4 * 4 matrixes. From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.