Clutter Engine 0.0.1
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL bool | glm::rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal) |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL bool | glm::leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal) |
Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
To know if a set of three basis vectors defines a right or left-handed coordinate system.
GLM_FUNC_DECL bool glm::leftHanded | ( | vec< 3, T, Q > const & | tangent, |
vec< 3, T, Q > const & | binormal, | ||
vec< 3, T, Q > const & | normal ) |
Return if a trihedron left handed or not. From GLM_GTX_handed_coordinate_space extension.