Clutter Engine 0.0.1
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GLM_GTX_handed_coordinate_space

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool glm::rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool glm::leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 

Detailed Description

Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.

To know if a set of three basis vectors defines a right or left-handed coordinate system.

Function Documentation

◆ leftHanded()

template<typename T , qualifier Q>
GLM_FUNC_DECL bool glm::leftHanded ( vec< 3, T, Q > const & tangent,
vec< 3, T, Q > const & binormal,
vec< 3, T, Q > const & normal )

Return if a trihedron left handed or not. From GLM_GTX_handed_coordinate_space extension.

◆ rightHanded()

template<typename T , qualifier Q>
GLM_FUNC_DECL bool glm::rightHanded ( vec< 3, T, Q > const & tangent,
vec< 3, T, Q > const & binormal,
vec< 3, T, Q > const & normal )

Return if a trihedron right handed or not. From GLM_GTX_handed_coordinate_space extension.