Clutter Engine 0.0.1
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clt::SpriteElement Member List

This is the complete list of members for clt::SpriteElement, including all inherited members.

Draw(RendererGL *renderer) overrideclt::SpriteElementinlinevirtual
GetPosition() constclt::WidgetElementinline
GetRotation() constclt::WidgetElementinline
GetSize() const overrideclt::SpriteElementinlinevirtual
GetTexture() constclt::SpriteElementinline
GetTransform() const overrideclt::SpriteElementinlinevirtual
GetZOrder() constclt::WidgetElementinline
mTextureclt::SpriteElementprotected
mTransformclt::WidgetElementprotected
mVisibilityclt::WidgetElement
SetAnchor(Anchor anchor)clt::WidgetElementinline
SetOwner(UIPanel *pOwner)clt::WidgetElementinlineprotected
SetPosition(Vector2 position)clt::WidgetElementinline
SetRotation(float rotation)clt::WidgetElementinline
SetSize(Vector2 size)clt::WidgetElementinline
SetSize(float size)clt::WidgetElementinline
SetTexture(Texture *pTexture)clt::SpriteElementinline
SetTexture(std::string pTexture)clt::SpriteElementinline
SetZOrder(int ZOrder)clt::WidgetElementinline
SpriteElement(const std::string textureName, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::SpriteElementinline
SpriteElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::SpriteElementinline
SpriteElement(Texture *texture, Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::SpriteElementinline
ToggleVisibility()clt::WidgetElementinline
UIPanel (defined in clt::WidgetElement)clt::WidgetElementprotected
Update() overrideclt::SpriteElementinlinevirtual
WidgetElement(Vector2 size={ 1, 1 }, Vector2 position={ 0, 0 }, int ZOrder=0)clt::WidgetElementinline
~SpriteElement()=defaultclt::SpriteElement
~WidgetElement()=defaultclt::WidgetElement