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Clutter Engine 0.0.1
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This is the complete list of members for clt::Mesh, including all inherited members.
| AddTexture(Texture *pTexture) | clt::Mesh | |
| GetShader() | clt::Mesh | inline |
| GetTesselated() const | clt::Mesh | inline |
| GetTexture(int pTextureIndex) | clt::Mesh | |
| GetTextureTiling() const | clt::Mesh | inline |
| GetVAO() | clt::Mesh | inline |
| HasTexture(Texture *pTextureIndex) | clt::Mesh | inline |
| Mesh() | clt::Mesh | inline |
| Mesh(const float *pVertices, u32 pVerticeCount, bool tesselate) | clt::Mesh | |
| Mesh(const float *pVertices, u32 pVerticeCount, ShaderProgram *pShader, bool isTesselated) | clt::Mesh | |
| Mesh(std::vector< Vertex > pVertices, ShaderProgram *pShader, bool isTesselated) | clt::Mesh | |
| Mesh(std::vector< Vertex > pVertices, bool tesselate) | clt::Mesh | |
| SetMesh(VertexArray *pVAO) | clt::Mesh | |
| SetMesh(const float *pVertices, u32 pVerticeCount, const u32 *pIndices, u32 pIndexCount) | clt::Mesh | |
| SetTexture(Texture *texture, size_t &index) | clt::Mesh | |
| SetTexture(std::string &texture, size_t &index) | clt::Mesh | |
| SetTextureTiling(Vector2 tiling) | clt::Mesh | inline |
| Unload() | clt::Mesh | |
| ~Mesh()=default | clt::Mesh |