Clutter Engine 0.0.1
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clt::Mesh Member List

This is the complete list of members for clt::Mesh, including all inherited members.

AddTexture(Texture *pTexture)clt::Mesh
GetShader()clt::Meshinline
GetTesselated() constclt::Meshinline
GetTexture(int pTextureIndex)clt::Mesh
GetTextureTiling() constclt::Meshinline
GetVAO()clt::Meshinline
HasTexture(Texture *pTextureIndex)clt::Meshinline
Mesh()clt::Meshinline
Mesh(const float *pVertices, u32 pVerticeCount, bool tesselate)clt::Mesh
Mesh(const float *pVertices, u32 pVerticeCount, ShaderProgram *pShader, bool isTesselated)clt::Mesh
Mesh(std::vector< Vertex > pVertices, ShaderProgram *pShader, bool isTesselated)clt::Mesh
Mesh(std::vector< Vertex > pVertices, bool tesselate)clt::Mesh
SetMesh(VertexArray *pVAO)clt::Mesh
SetMesh(const float *pVertices, u32 pVerticeCount, const u32 *pIndices, u32 pIndexCount)clt::Mesh
SetTexture(Texture *texture, size_t &index)clt::Mesh
SetTexture(std::string &texture, size_t &index)clt::Mesh
SetTextureTiling(Vector2 tiling)clt::Meshinline
Unload()clt::Mesh
~Mesh()=defaultclt::Mesh