Clutter Engine 0.0.1
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This is the complete list of members for clt::Mesh, including all inherited members.
AddTexture(Texture *pTexture) | clt::Mesh | |
GetShader() | clt::Mesh | inline |
GetTesselated() const | clt::Mesh | inline |
GetTexture(int pTextureIndex) | clt::Mesh | |
GetTextureTiling() const | clt::Mesh | inline |
GetVAO() | clt::Mesh | inline |
HasTexture(Texture *pTextureIndex) | clt::Mesh | inline |
Mesh() | clt::Mesh | inline |
Mesh(const float *pVertices, u32 pVerticeCount, bool tesselate) | clt::Mesh | |
Mesh(const float *pVertices, u32 pVerticeCount, ShaderProgram *pShader, bool isTesselated) | clt::Mesh | |
Mesh(std::vector< Vertex > pVertices, ShaderProgram *pShader, bool isTesselated) | clt::Mesh | |
Mesh(std::vector< Vertex > pVertices, bool tesselate) | clt::Mesh | |
SetMesh(VertexArray *pVAO) | clt::Mesh | |
SetMesh(const float *pVertices, u32 pVerticeCount, const u32 *pIndices, u32 pIndexCount) | clt::Mesh | |
SetTexture(Texture *texture, size_t &index) | clt::Mesh | |
SetTexture(std::string &texture, size_t &index) | clt::Mesh | |
SetTextureTiling(Vector2 tiling) | clt::Mesh | inline |
Unload() | clt::Mesh | |
~Mesh()=default | clt::Mesh |