Clutter Engine 0.0.1
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This is the complete list of members for clt::Level, including all inherited members.
ActiveScene | clt::Level | static |
AddActor(Args &&... args) | clt::Level | inline |
Close()=0 | clt::Level | pure virtual |
DestroyActor(Actor *pActor) | clt::Level | inline |
GetActorOfType() | clt::Level | inline |
GetAllActorOfType() | clt::Level | inline |
GetPhysics() const | clt::Level | inline |
GetRenderer() const | clt::Level | inline |
InternalUpdate() | clt::Level | |
Level(std::string pTitle="Scene") | clt::Level | |
LevelManager (defined in clt::Level) | clt::Level | |
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false, Actor *self=nullptr) | clt::Level | |
Load()=0 | clt::Level | pure virtual |
mActors | clt::Level | protected |
mDeadActors | clt::Level | protected |
mManager | clt::Level | protected |
mPendingActors | clt::Level | protected |
mPhysics | clt::Level | protected |
mRenderer | clt::Level | protected |
mTitle | clt::Level | protected |
OpenLevel(const std::string &pLevelName) | clt::Level | |
SetManager(RendererGL *pRenderer, Physics *pPhysics, LevelManager *pManager) | clt::Level | inline |
Unload() | clt::Level | |
Update()=0 | clt::Level | protectedpure virtual |
~Level() | clt::Level |