Clutter Engine 0.0.1
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clt::CubeActor Member List

This is the complete list of members for clt::CubeActor, including all inherited members.

Actor(Level *pLevel, std::string pName="Actor")clt::Actor
AddActorLocationOffset(const Vector3 &locOffset)clt::Actorinline
AddActorLocationOffset(const Vector2 &locOffset)clt::Actorinline
AddActorRotationOffset(Quaternion rotOffset)clt::Actorinline
AddActorRotationOffset(Vector3 rotOffset)clt::Actorinline
AddActorRotationOffset(float rotOffset)clt::Actorinline
AddComponent(Args &&... args)clt::Actorinline
CubeActor(Level *pLevel, std::string pName, Vector2 pTiling={4, 4}, bool pTesselate=false)clt::CubeActor
CubeActor(Level *pLevel, std::string pName, bool pTesselate, Vector2 pTiling={ 4, 4 })clt::CubeActor
CubeActor(Level *pLevel, std::string pName, std::string pTexture, bool pTesselate=false, Vector2 pTiling={ 4, 4 })clt::CubeActor
CubeActor(Level *pLevel, std::string pName, Texture *pTexture, bool pTesselate=false, Vector2 pTiling={ 4, 4 })clt::CubeActor
Destroy()clt::Actorinlinevirtual
GetActorLocation() constclt::Actorinline
GetComponentOfType()clt::Actorinline
GetLevel() constclt::Actorinline
GetName() constclt::Actorinline
GetRotation() constclt::Actorinline
GetScale() constclt::Actorinline
GetTransform() constclt::Actorinline
Level (defined in clt::Actor)clt::Actor
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false, bool ignoreSelf=true)clt::Actor
RemoveComponent()clt::Actorinline
SetActorLocation(const Vector3 &loc)clt::Actorinline
SetActorLocation(const Vector2 &loc)clt::Actorinline
SetActorRotation(const Quaternion &rot)clt::Actorinline
SetActorRotation(float rot)clt::Actorinline
SetActorRotation(const Vector3 &rot)clt::Actorinline
SetActorScale(const Vector3 &scale)clt::Actorinline
SetActorScale(const Vector2 &scale)clt::Actorinline
SetActorScale(float scale)clt::Actorinline
SetActorTransform(const Vector3 &location, const Vector3 &rotation, const Vector3 &scale)clt::Actorinline
Start()clt::Actorinlinevirtual
Update()clt::Actorinlinevirtual
~Actor()clt::Actor
~CubeActor()=defaultclt::CubeActor