Clutter Engine 0.0.1
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clt::Assets Member List

This is the complete list of members for clt::Assets, including all inherited members.

BulkGetTexture(const std::string &pName, int pLastIndex)clt::Assets
BulkLoadTexture(const std::string &pPath, int pLastIndex, const std::string &pFileName, const std::string &pName, TextureFilter pTexFilter=TextureFilter::LINEAR, bool pMipMap=true)clt::Assets
ClearAssets()clt::Assets
Get()clt::Assetsstatic
GetFont(const std::string &pName)clt::Assets
GetMesh(const std::string &pName, bool pTesselate=false)clt::Assets
GetShader(const std::string &pName, ShaderType pType)clt::Assets
GetTexture(const std::string &pName)clt::Assets
LoadFont(const std::string &pPath, const std::string &pName, GLuint pFontSize=128)clt::Assets
LoadMesh(const std::string &pPath, const std::string &pName, std::vector< Texture * > pTextures={}, bool pTesselate=false)clt::Assets
LoadMesh(const std::string &pPath, const std::string &pName, const std::string &pTexture, bool pTesselate=false)clt::Assets
LoadMesh(const std::string &pPath, const std::string &pName, bool pTesselate)clt::Assets
LoadMesh(const std::string &pPath, const std::string &pName, ShaderProgram *pShader, std::vector< Texture * > pTextures, bool pTesselate=false)clt::Assets
LoadMesh(const std::string &pPath, const std::string &pName, ShaderProgram *pShader, bool pTesselate=false)clt::Assets
LoadShader(const std::string &pPath, ShaderType pType)clt::Assets
LoadTexture(const std::string &pPath, const std::string &pName, TextureFilter pTexFilter=TextureFilter::LINEAR, bool generateMipMaps=true)clt::Assets
SetRenderer(IRenderer *pRenderer)clt::Assetsinline