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Clutter Engine 0.0.1
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This is the complete list of members for clt::Assets, including all inherited members.
| BulkGetTexture(const std::string &pName, int pLastIndex) | clt::Assets | |
| BulkLoadTexture(const std::string &pPath, int pLastIndex, const std::string &pFileName, const std::string &pName, TextureFilter pTexFilter=TextureFilter::LINEAR, bool pMipMap=true) | clt::Assets | |
| ClearAssets() | clt::Assets | |
| Get() | clt::Assets | static |
| GetFont(const std::string &pName) | clt::Assets | |
| GetMesh(const std::string &pName, bool pTesselate=false) | clt::Assets | |
| GetShader(const std::string &pName, ShaderType pType) | clt::Assets | |
| GetTexture(const std::string &pName) | clt::Assets | |
| LoadFont(const std::string &pPath, const std::string &pName, GLuint pFontSize=128) | clt::Assets | |
| LoadMesh(const std::string &pPath, const std::string &pName, std::vector< Texture * > pTextures={}, bool pTesselate=false) | clt::Assets | |
| LoadMesh(const std::string &pPath, const std::string &pName, const std::string &pTexture, bool pTesselate=false) | clt::Assets | |
| LoadMesh(const std::string &pPath, const std::string &pName, bool pTesselate) | clt::Assets | |
| LoadMesh(const std::string &pPath, const std::string &pName, ShaderProgram *pShader, std::vector< Texture * > pTextures, bool pTesselate=false) | clt::Assets | |
| LoadMesh(const std::string &pPath, const std::string &pName, ShaderProgram *pShader, bool pTesselate=false) | clt::Assets | |
| LoadShader(const std::string &pPath, ShaderType pType) | clt::Assets | |
| LoadTexture(const std::string &pPath, const std::string &pName, TextureFilter pTexFilter=TextureFilter::LINEAR, bool generateMipMaps=true) | clt::Assets | |
| SetRenderer(IRenderer *pRenderer) | clt::Assets | inline |