Clutter Engine 0.0.1
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This is the complete list of members for clt::Assets, including all inherited members.
BulkGetTexture(const std::string &pName, int pLastIndex) | clt::Assets | |
BulkLoadTexture(const std::string &pPath, int pLastIndex, const std::string &pFileName, const std::string &pName, TextureFilter pTexFilter=TextureFilter::LINEAR, bool pMipMap=true) | clt::Assets | |
ClearAssets() | clt::Assets | |
Get() | clt::Assets | static |
GetFont(const std::string &pName) | clt::Assets | |
GetMesh(const std::string &pName, bool pTesselate=false) | clt::Assets | |
GetShader(const std::string &pName, ShaderType pType) | clt::Assets | |
GetTexture(const std::string &pName) | clt::Assets | |
LoadFont(const std::string &pPath, const std::string &pName, GLuint pFontSize=128) | clt::Assets | |
LoadMesh(const std::string &pPath, const std::string &pName, std::vector< Texture * > pTextures={}, bool pTesselate=false) | clt::Assets | |
LoadMesh(const std::string &pPath, const std::string &pName, const std::string &pTexture, bool pTesselate=false) | clt::Assets | |
LoadMesh(const std::string &pPath, const std::string &pName, bool pTesselate) | clt::Assets | |
LoadMesh(const std::string &pPath, const std::string &pName, ShaderProgram *pShader, std::vector< Texture * > pTextures, bool pTesselate=false) | clt::Assets | |
LoadMesh(const std::string &pPath, const std::string &pName, ShaderProgram *pShader, bool pTesselate=false) | clt::Assets | |
LoadShader(const std::string &pPath, ShaderType pType) | clt::Assets | |
LoadTexture(const std::string &pPath, const std::string &pName, TextureFilter pTexFilter=TextureFilter::LINEAR, bool generateMipMaps=true) | clt::Assets | |
SetRenderer(IRenderer *pRenderer) | clt::Assets | inline |