Clutter Engine 0.0.1
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Zombie Member List

This is the complete list of members for Zombie, including all inherited members.

Actor(Level *pLevel, std::string pName="Actor")clt::Actor
AddActorLocationOffset(const Vector3 &locOffset)clt::Actorinline
AddActorLocationOffset(const Vector2 &locOffset)clt::Actorinline
AddActorRotationOffset(Quaternion rotOffset)clt::Actorinline
AddActorRotationOffset(Vector3 rotOffset)clt::Actorinline
AddActorRotationOffset(float rotOffset)clt::Actorinline
AddComponent(Args &&... args)clt::Actorinline
Destroy()clt::Actorinlinevirtual
GetActorLocation() constclt::Actorinline
GetComponentOfType()clt::Actorinline
GetHit() (defined in Zombie)Zombie
GetLevel() constclt::Actorinline
GetName() constclt::Actorinline
GetRotation() constclt::Actorinline
GetScale() constclt::Actorinline
GetTransform() constclt::Actorinline
Level (defined in clt::Actor)clt::Actor
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false, bool ignoreSelf=true)clt::Actor
RemoveComponent()clt::Actorinline
SetActorLocation(const Vector3 &loc)clt::Actorinline
SetActorLocation(const Vector2 &loc)clt::Actorinline
SetActorRotation(const Quaternion &rot)clt::Actorinline
SetActorRotation(float rot)clt::Actorinline
SetActorRotation(const Vector3 &rot)clt::Actorinline
SetActorScale(const Vector3 &scale)clt::Actorinline
SetActorScale(const Vector2 &scale)clt::Actorinline
SetActorScale(float scale)clt::Actorinline
SetActorTransform(const Vector3 &location, const Vector3 &rotation, const Vector3 &scale)clt::Actorinline
Start() overrideZombievirtual
Update() overrideZombievirtual
Zombie(clt::Level *pLevel, std::string pName="zombie") (defined in Zombie)Zombie
~Actor()clt::Actor
~Zombie() (defined in Zombie)Zombie