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Clutter Engine 0.0.1
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This is the complete list of members for Transform, including all inherited members.
| AddRotation(Vector3 newRotation) | Transform | inline |
| ComputeWorldTransform() | Transform | inline |
| EulerRotation() const | Transform | inline |
| Forward() const | Transform | inline |
| GetMat4Transform() | Transform | inline |
| InverseTransformPosition(const Vector3 &worldPosition) const | Transform | inline |
| Location() const | Transform | inline |
| operator+(const Transform &q) const | Transform | inline |
| Right() const | Transform | inline |
| Rotation() const | Transform | inline |
| Scale() const | Transform | inline |
| SetLocation(Vector3 newLocation) | Transform | inline |
| SetLocation(Vector2 newLocation) | Transform | inline |
| SetRotation(Quaternion newRotation) | Transform | inline |
| SetRotation(Vector3 newRotation) | Transform | inline |
| SetRotation(float newRotation) | Transform | inline |
| SetScale(Vector3 newScale) | Transform | inline |
| SetScale(Vector2 newScale) | Transform | inline |
| Transform() | Transform | inline |
| Transform(Vector3 pLocation, Vector3 pScale, Quaternion pRotation) | Transform | inline |
| TransformPosition(const Vector3 &localPosition) const | Transform | inline |
| Up() const | Transform | inline |