Clutter Engine 0.0.1
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This is the complete list of members for Transform, including all inherited members.
AddRotation(Vector3 newRotation) | Transform | inline |
ComputeWorldTransform() | Transform | inline |
EulerRotation() const | Transform | inline |
Forward() const | Transform | inline |
GetMat4Transform() | Transform | inline |
InverseTransformPosition(const Vector3 &worldPosition) const | Transform | inline |
Location() const | Transform | inline |
operator+(const Transform &q) const | Transform | inline |
Right() const | Transform | inline |
Rotation() const | Transform | inline |
Scale() const | Transform | inline |
SetLocation(Vector3 newLocation) | Transform | inline |
SetLocation(Vector2 newLocation) | Transform | inline |
SetRotation(Quaternion newRotation) | Transform | inline |
SetRotation(Vector3 newRotation) | Transform | inline |
SetRotation(float newRotation) | Transform | inline |
SetScale(Vector3 newScale) | Transform | inline |
SetScale(Vector2 newScale) | Transform | inline |
Transform() | Transform | inline |
Transform(Vector3 pLocation, Vector3 pScale, Quaternion pRotation) | Transform | inline |
TransformPosition(const Vector3 &localPosition) const | Transform | inline |
Up() const | Transform | inline |