Clutter Engine 0.0.1
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MainMenuMap Member List

This is the complete list of members for MainMenuMap, including all inherited members.

ActiveSceneclt::Levelstatic
AddActor(Args &&... args)clt::Levelinline
Close() overrideMainMenuMapvirtual
Close() overrideMainMenuMapvirtual
DestroyActor(Actor *pActor)clt::Levelinline
GetActorOfType()clt::Levelinline
GetAllActorOfType()clt::Levelinline
GetPhysics() constclt::Levelinline
GetRenderer() constclt::Levelinline
InternalUpdate()clt::Level
Level(std::string pTitle="Scene")clt::Level
LevelManager (defined in clt::Level)clt::Level
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false, Actor *self=nullptr)clt::Level
Load() overrideMainMenuMapvirtual
Load() overrideMainMenuMapvirtual
mActorsclt::Levelprotected
MainMenuMap(std::string pName="MainMenu") (defined in MainMenuMap)MainMenuMap
MainMenuMap(std::string pName="MainMenu") (defined in MainMenuMap)MainMenuMap
mDeadActorsclt::Levelprotected
mManagerclt::Levelprotected
mPendingActorsclt::Levelprotected
mPhysicsclt::Levelprotected
mRendererclt::Levelprotected
mTitleclt::Levelprotected
OpenLevel(const std::string &pLevelName)clt::Level
SetManager(RendererGL *pRenderer, Physics *pPhysics, LevelManager *pManager)clt::Levelinline
Unload()clt::Level
Update() overrideMainMenuMapvirtual
Update() overrideMainMenuMapvirtual
~Level()clt::Level
~MainMenuMap() (defined in MainMenuMap)MainMenuMap
~MainMenuMap() (defined in MainMenuMap)MainMenuMap