Clutter Engine 0.0.1
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This is the complete list of members for BowlingLane, including all inherited members.
Actor(Level *pLevel, std::string pName="Actor") | clt::Actor | |
AddActorLocationOffset(const Vector3 &locOffset) | clt::Actor | inline |
AddActorLocationOffset(const Vector2 &locOffset) | clt::Actor | inline |
AddActorRotationOffset(Quaternion rotOffset) | clt::Actor | inline |
AddActorRotationOffset(Vector3 rotOffset) | clt::Actor | inline |
AddActorRotationOffset(float rotOffset) | clt::Actor | inline |
AddComponent(Args &&... args) | clt::Actor | inline |
BowlingLane(clt::Level *pLevel, std::string pName, bool isStatic, Vector3 location={0, 0, 0}) (defined in BowlingLane) | BowlingLane | |
Destroy() | clt::Actor | inlinevirtual |
GetActorLocation() const | clt::Actor | inline |
GetComponentOfType() | clt::Actor | inline |
GetLevel() const | clt::Actor | inline |
GetName() const | clt::Actor | inline |
GetRotation() const | clt::Actor | inline |
GetScale() const | clt::Actor | inline |
GetTransform() const | clt::Actor | inline |
Level (defined in clt::Actor) | clt::Actor | |
LineTrace(Vector3 start, Vector3 direction, float maxDistance, raycastHit &hit, bool debugPersistant=false, bool ignoreSelf=true) | clt::Actor | |
RemoveComponent() | clt::Actor | inline |
RespawnPins(bool leftLane=true, bool isStatic=false) (defined in BowlingLane) | BowlingLane | |
SetActorLocation(const Vector3 &loc) | clt::Actor | inline |
SetActorLocation(const Vector2 &loc) | clt::Actor | inline |
SetActorRotation(const Quaternion &rot) | clt::Actor | inline |
SetActorRotation(float rot) | clt::Actor | inline |
SetActorRotation(const Vector3 &rot) | clt::Actor | inline |
SetActorScale(const Vector3 &scale) | clt::Actor | inline |
SetActorScale(const Vector2 &scale) | clt::Actor | inline |
SetActorScale(float scale) | clt::Actor | inline |
SetActorTransform(const Vector3 &location, const Vector3 &rotation, const Vector3 &scale) | clt::Actor | inline |
Start() | clt::Actor | inlinevirtual |
Update() override | BowlingLane | virtual |
~Actor() | clt::Actor | |
~BowlingLane() (defined in BowlingLane) | BowlingLane |